Thank you Bethesda for creating this game. It has been extremely enjoyable for me. I have played over 175 hours and will continue to play more because of DLC. It was well worth my $60, and I plan to purchase your next product because of my satisfaction with this game.
Now that you have accumulated a large fanbase and many new players, you could focus on making the story and role-play elements more fleshed out in future games/expansions. My favorite game and arguably the best RPG ever made (and likely to stay that way) was Planescape: Torment. The immersive original Planescape (DnD) setting along with the incredible novel like story made the game an existential spiritual experience for me. I was literally shaken at the end of the game. It was an amazing piece of literature in game form. These are all weird ways to describe how a game affects you, but that was because it was unique and that good. I don't expect any story or RPG to live up to those standards, but it is very possible to take away elements from it to make future games great.
1. More dialogue - I'd like to see more text. A lot more text. I want to pull stuff out of NPC characters. They should have a distinct personality and lots of dialogue options. Whether it's humorous, informative, or time consuming, it's immersive.
2. Better NPC reactions - I want to see NPCs respond in distinctive ways to eachother. Planescape: Torment had an amazing way of having your NPC companions talk to eachother in unique ways. You had clashing of personalities and they seemed life-like.
3. A story that is more personalized and original - A story can still be epic without the usual "save the world" scenario. It should be more focused around a character. It seems like race/choice of skills has no bearing on how you play the game or how the world reacts to you. (Aside from the "What do you want lizard?" comments from guards)
More to come, I'm just busy at the moment.
Hi Thesbiah; first thing I want to say (before I begin arguing

) is that I do know what you mean about wanting more storyline and dialogue even as you enjoy Skyrim. It's brought me a lot of joy since 11/11/11 and continues to do so. I'm glad to see you're enjoying it.

1. You won't see more text. I also played and enjoyed Torment but Baldur's Gate 2 and the Icewind Dales games never followed that format again (at least not to that extent). I find that a lot of people who loved BG never even bothered to play Torment. It may simply be lack of familiarity with Planescape but I think a lot of other people were turned off by the "wall of text".
I only dabbled in Daggerfall (borrowed from a friend but too difficult and buggy) so my first real TES game was Morrowind. Again, lots of text which didn't bother me at all. Yet Oblivion moved into voice-acting instead; people want to hear voices not read. The last holdout is our characters due to the number of races and classes available; I wonder how long that will last.
2. The issue of NPC reactions is sort of moot as you're comparing it to party members interacting. You only have one follower- unless you also take a dog.Having companions/followers at all is a step in the right direction. I'd like to see more interactions too. I think we may have to expect less followers but I'm willing to have that for more lively companions.
3. TES games like to shake up their world. Whether you actually SAVE it is different. In Morrowind, you didn't save the world; you took on the role of Nerevarine - or rather, were one of several who had walked that path. In Oblivion, you certainly ran around like a dikeens... but in the end, it was Martin who saved the Imperial City; you could have done nothing against Lord Dagon yourself. In Skyrim... well, this is General Discussion.
Spoiler You fight Alduin but dragons still rage through Skyrim. One of the reasons I try to avoid the main quest till later because I hate inflicting it on the poor province
One of the tihngs I rather like about TES is that you are reminded via books and other characters that you are merely one hero among many. The world is bigger than Skyrim. You help one place... but those other places manage to take care of themselves, thank you very much.
As for people's reactions to you... I do see what you mean but reactions could also hamper character development. What if you wanted to play a Khajiit knight? Kinda hard if everyone treats you like a natural thief. Imperial... you'd probably be lynched/chased in some parts of the country. Prejudice is interesting to encounter in NPCs... NOT in your player character.
Sorry if I'm rambling but I am tired. I want to reiterate that I do see your point and would like to see some advances in the directions you've recommended!
