It seems to me that bethesda didnt expect alot of things (enchanting, I rest my case) if the reason why generic daedric loot is so rare was to balance the game, and reward the patient.
The game has soo many (easy to discover) ways to make your character insanely overpowered, but they decide to hold back on daedric loot when it can actually make a difference.

Things like enchanting and alchemy have been highly exploitable for quite a while. Honestly, I think at this point they fully realise just how abusable such skills are and they just don't mind. Some people like being able to make ridiculously powerful gear practically from the start and it doesn't really hurt anything by letting them. Since Morrowind and on I've just ignored all forms of custom item/spell making if I wanted any sort of challenge, because I didn't want to accidentally make myself my own personal nuke. As someone who only uses items that are naturally in the game, I've got no problem with the slow progression of gear. I've got a level 15 guy that's still in steel plate armor that uses dwarvern weapons. I like that powerful gear like Daedric is rare.
The only thing that I think MIGHT be unintended is that you can get all the way to 100 smithing just making iron daggers. But, then again, you can slowly level your lockpicking just by breaking picks.