I sent an email to Bethesda requesting what I'm about to say, and they recommended that I come here.
Unlike Morrowind and Oblivion, I dont have this game on the PC (it wont run it...i need a new one) So I have it on the xbox, which means I can not make mods. but hear me out, this is something I am sure everyone will agree with.
Anyhow, please, Bethesda, could you adjust NPC's dialouges to change depending on your status? Many people have commented on how Guards still think you're new to the Companions and that you must fetch the mead, despite the fact you are the Harbinger and leader of the inner circle....what utter cheek!
Dirge in the thieves guild also keeps refering to you as the guildmasters buddy, and that he'll 'smash you skull in if you step out of line' despite the fact you ARE the guildmaster and that every one else knows that you're their boss...You'd think his attitude would get him fired...or much, much worse.
Also, people are complaining about the number of NPC's who are marked as 'essential' and thus, can't be killed. They say the game is meant to be about 'complete freedom to do what you want', yet you cant even kill a rude person; for example, the rude man who works at the treasury house in Malakath (who i found isn't part of any quest at all, but is still unkillable)
I also found that with the Civil war quests, once you win the war, you're asked to eliminate the remaining reminants (camps) where you find them;however, I found that the captains of the camps can't be killed.
I also found that the exiled people from the civil war can't be killed, as I found their nasty, borderline death-threat remarks very annoying.
Please may I suggest that you remove all NPC's 'Essential' label, and if you do kill someone who is needed, a message comes up stating that the quest they are tied to is now failed, unless you allready completed the quest and could not stand their rude behaviour anymore, in which case....it's "open season!", and if you kill a NPC who IS needed for the main quest, the message "the prophecy is severed, reload your game ot continue in a doomed world".
People have said that some characters are "essential" because if a dragon attacks, they could die...but this could be easilly fixed by having all the townspeople run indoors when a dragon does attack. What is more logical? (a) a dragon attacks and the guards yell for everyone to get inside while they and the dragonborn deal with it, or ( b ) have the townspeople have a FIST FIGHT with an ancient dragon?!?! who promptly incinerates or freezes them instantly?
Also, you wont believe just how many gamers in the world utterly refuse to kill Paarthunax (look it up, web forums are filled with pro-Paarthunax people), stating, that not only do they like dragons (I have a great love for them) and that not only does he admit that he was wrong in the past and now seeks redemption, forgiveness and penance from the gods for his past sins but he also meditates . he also won many people over with his line "What is better? to be born good, or to overcome your evil nature with great effort?" indicating that nobody's perfect and that overcomming your past wrongs is far more good than assuming that you're perfect from the very begining.
The Blades have absolutely no logic to their reasons, and their petty, childish, hate harbouring 'kill him or we wont help you...I dont care that he saved the world ...kill him" makes you want to kill THEM for their genocidal ways, but they are essential.
If I could request, could you make it so you can kill the Blades, but if you do, Paarthunax tells you although he is humbled that you protected him, he is saddened that you used violence to do so. And Arngeir could say a variation of the same thing.
I also wish you could destroy the Thieves guild, jus tlike you did with the Dark Brotherhood; I am a man who HATES thieves, and I felt insulted that I couldnt kill the ones in the ratway. Yes, I know Vekel was needed to locate Esbern, but I had allready found him even before starting the main quest, and as for Delvin...well, lets say I play as a Dark Brotherhood character, who happens to hate thieves...I know Delvin is needed to upgrade the new hideout, but lets say, I have allready killed ALL of the thieves...in this case Nazir directs you to a random Darkbrotherhood associate who appears in one of the towns.
Also, should you wipe out both the Darkbrotherhood AND the thieves guild, the guards and people have different things to say....those who get work from the guild will now shy away, as they wont dare mess with you; Maven Black-briar, having lost both contacts will now pretend she never worked with them in the first place. Making harassing her so much damn fun, now that she has no protection any more.
Please Bethesda, fix the game and allow us to have complete freedom! I for one want to destroy the Thieves guild, Blades, those civil war camp captains who are currently unkillable, and the exiled people who do nothing but abuse you (why me? why not all other soldiers too?)
Other than this....exellent game!


