» Fri May 27, 2011 10:37 am
I think the outline is the right way to handle it. One of my biggest peeves in BC2 was that enemy and friendly soldiers were indistinct. When I was close to a player and had to react quickly, I usually couldn't see the nametag up top, and there was nothing about the character models visually that seemed to indicate friend or foe. Plus, there were times in that game when I'd get damaged, and the damage indicator would say it was coming from in front, but I seriously had no idea where my assailant was. I like a game where, when an enemy is in line of sight, you can see him. It's still plenty possible to be sneaky, it's just that being sneaky entails not going where enemies are looking.