get rid of the red outline

Post » Fri May 27, 2011 12:03 am

I don't know if this is a class ability or what but the red silhouette around enemies needs to be removed. What fun is it if enemies light up like christmas trees?
and the game needs a massive patch over and a party up feature for live
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Siobhan Wallis-McRobert
 
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Post » Fri May 27, 2011 2:00 am

There is a light red outline to make it clear who is the enemy and who isnt. This is also a meant to be a way to prevent camping as the enemy is very distinct from their surrounds. And if you are talking about the solid red outlines that can be seen through walls and such, I believe that is an ability that marks a target for a short period of time.
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Philip Lyon
 
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Post » Fri May 27, 2011 10:51 am

i don't mind something that has to be activated but the red outline is poor design end of story, besides if the textures loaded properly there wouldn't need to be the outline. whats the point of being sneaky if your a big red blob?
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Minako
 
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Post » Fri May 27, 2011 10:42 am

I guess I personally don't mind the red. And you can still be sneaky. Get behind the enemy and they won't see you. Of course if you point your gun at them they may notice, from that battle sense ability.
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Darrell Fawcett
 
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Post » Thu May 26, 2011 11:48 pm

whats the point of being sneaky if your a big red blob?


So true, so true. Such wise words. One of life's difficult questions, indeed. One, I might add, we must all struggle with. You have a mind for the profound, good sir. I have no doubt that this parting wisdom shall be counted among the most hallowed adages/proverbs of our age. :hubbahubba:
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Donald Richards
 
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Post » Fri May 27, 2011 6:06 am

You do realize it is an Operative ability to mark enemies MOMENTARILY by iron-sighting them for 6 seconds, right? Great for undercover Ops.
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Cccurly
 
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Post » Fri May 27, 2011 8:23 am

I think they wanted this game to be very straight forward with lots of movement and action, no ninjas sneaking through trees and knifing people in the back. I just don't think it's that type of game, seems meant as more of a gunslinger, fastest on the draw wins. I don't mind so much, do get tired of upgraded stealth and sensor jammers all about stabbing me in the ankle from under a porch or something.
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Javier Borjas
 
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Post » Fri May 27, 2011 11:12 am

The red outline only appears if you have an Operative who has both the purchased ability and has tagged opponents via iron sites. It lasts for a few seconds but is designed to help call-out enemies -- especially ones trying to hide.

I love this ability and have had quite a few Operatives ave my bacon with it. I'm also a fan of the universal ability that calls out when an enemy is aiming at me (as a Medic, it's a warning bell that I'm in the wrong place and need to get out of there quickly).
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Devin Sluis
 
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Post » Fri May 27, 2011 12:57 pm

For clarity, I don't think we're talking about the red outline ability the operative has, but rather the red hue that is shown on enemies. Play against security, which quite often has a blue theme, and you'll clearly see a red glow or hue on their models to make it clear to see that they are enemies. Personally, it doesn't bother me that much but it does undo the whole point of customisation a bit.
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Robert Jackson
 
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Post » Thu May 26, 2011 10:27 pm

I'm also a fan of the universal ability that calls out when an enemy is aiming at me (as a Medic, it's a warning bell that I'm in the wrong place and need to get out of there quickly).


This is a great ability. Though I also play medic, and when that red marker comes up it doesn't tell me im in the wrong place. It tells me I get too shoot someone. I play a bit more of an aggressive medic. I wade into the fight if the fight comes to me. Better than getting shot in the back anyways.
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Adam Baumgartner
 
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Post » Fri May 27, 2011 12:15 pm

I agree though not a game killer kinda takes away from the atmosphere and a floating name over them would be better or maybe the option on client and server side.
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Laura
 
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Post » Fri May 27, 2011 10:37 am

I think the outline is the right way to handle it. One of my biggest peeves in BC2 was that enemy and friendly soldiers were indistinct. When I was close to a player and had to react quickly, I usually couldn't see the nametag up top, and there was nothing about the character models visually that seemed to indicate friend or foe. Plus, there were times in that game when I'd get damaged, and the damage indicator would say it was coming from in front, but I seriously had no idea where my assailant was. I like a game where, when an enemy is in line of sight, you can see him. It's still plenty possible to be sneaky, it's just that being sneaky entails not going where enemies are looking.
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naomi
 
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Post » Thu May 26, 2011 10:19 pm

this is actually my biggest complaint, I really dislike how glaring the red hue is. i wouldn't mind a very thin outline or something along those lines, but it ruins the customization as most of the time you don't really see someone's character but just "red guy". i understand that it's (likely) implemented to discourage camping in a dark corner or something, but I really don't think it needs to be so bright.
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Taylrea Teodor
 
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Post » Thu May 26, 2011 10:19 pm

I'm sure the design decision was, "With the amount of colors and customizations on both sides, it is important to have a visual cue that marks friend from foe easily, especially since the game features friendly fire."

Frankly, I agree.
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AnDres MeZa
 
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Post » Fri May 27, 2011 10:30 am

The HUD already puts names over the heads of all of the team mates so its pretty easy to make a distinction. For me like i said it takes away but it also feels like the game is trying to hold my hand through a firefight: "there you go sonny shoot the pretty red light". Easy alternative for this is to light the maps correctly.
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Scared humanity
 
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Post » Fri May 27, 2011 7:25 am

The HUD already puts names over the heads of all of the team mates so its pretty easy to make a distinction. For me like i said it takes away but it also feels like the game is trying to hold my hand through a firefight: "there you go sonny shoot the pretty red light". Easy alternative for this is to light the maps correctly.


I can see your point, but the issue for me comes up when members of your team are bunched up with members of the opposing team, which is quite often. At that point, names above your teammates isn't the best indicator of who's who.
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matt oneil
 
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Post » Fri May 27, 2011 6:26 am

I personally like it.

For the record, it ONLY appears, and i mean ONLY, if theyre on your radar. Its kind of like you having the intelligence and its the games way of helping relay the information that you should know. I was bothered by it at first, but after awhile i got used it it.

I do agree, however, that they should definitely tune it down. Just a hair. Its a bit overbearing on their outfits, but at the same time i've had NPC's eat my face off because i didnt recognize they were part of the enemy team in time.
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Crystal Clear
 
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Post » Thu May 26, 2011 11:58 pm

The red outline is made by an operative
its a perk so to say, or a power up
done by just looking at a player for a few seconds
its a way of balance to keep kids moving around
because their is no way to do this besides being an operative
whats the big deal
an op can also take a downed enemy and scan him to set what is on the lines of a UAV or Spy Plane
and the operative doesnt have a Bufffing ability to help him gain an advantage so its balance.
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Flash
 
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Post » Thu May 26, 2011 11:28 pm

Operatives mark enemy players. Red outline shows through walls. Only red outline I've seen in the game.
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sw1ss
 
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Post » Fri May 27, 2011 8:20 am

Operatives mark enemy players. Red outline shows through walls. Only red outline I've seen in the game.


There is a red hue that covers enemies at all times. Not see through walls but just a hue of red all about the enemy characters.
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Soraya Davy
 
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Post » Fri May 27, 2011 12:50 pm

There is a red hue that covers enemies at all times. Not see through walls but just a hue of red all about the enemy characters.


This...

Unless its the effect of gathering intell, which would be pretty boss actually and make it useful if it made enemies easy to spot aswell...
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Rachyroo
 
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Post » Fri May 27, 2011 6:01 am

I can see your point, but the issue for me comes up when members of your team are bunched up with members of the opposing team, which is quite often. At that point, names above your teammates isn't the best indicator of who's who.



well if people get bunched up there's still going to be quite a bit of friendly fire anyway. Easy fix for this is just adding a game mode that removes allot of the hud and the hue. make it this games version of hardcoe mode
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BRAD MONTGOMERY
 
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