However, it just simply, for no reason I can figure out, doesn't work at all. No matter what I choose, whichever one has the "less than 40% stamina" conditon is ALWAYS active, while the ability that increases damage resistance never happens.
I'm using the condition "GetActorValuePercent" on Stamina, and have it so it's < 40% and >= 40% respectively. It appears to just not work at all however, and it ignores this condition entirely.
Why doesn't it work? It makes no sense to me.
