GetQuestVariable dialogue condition

Post » Mon Jun 18, 2012 7:30 am

Is the GetQuestVariable condition working properly? When I try to use it to set a dialogue info condition in a quest, I can select my quest (after seeing a "SCRIPTS: Need to add new parameter type 22 to TESParameters::FillAndInitSelectionComboBox" error message pop-up and clicking "Yes" to disable warnings); however, after I select my quest, no variables appear in the second combox box. Right now my quest script is very simple, for testing purposes:

Scriptname ESFAelaCoreDialogueScript extends Quest  ConditionalInt Property iDialogueMode = 1 Auto Conditional

I would have thought iDialogueMode would have appeared in the GetQuestVariable combo, but it doesn't. Am I doing something wrong, or is this conditional just bugged?
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Damian Parsons
 
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Post » Sun Jun 17, 2012 6:23 pm

I wanted to note that the solution to this seems to be to use the GetVMQuestVariable condition, which in initial testing does seem to work properly.
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Elisabete Gaspar
 
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