Looking at the wiki, it seems they got rid of this function, and replaced it with a variable every script has by default called 'Self', but this variable refers to the script, not the actual object it's attached to. Is there a way in the new system to have an ObjectReference script know which ObjectReference it's attached to? Other than having some ObjectReference property that is set as itself in the render window for every instance of the object that gets placed, which is really not feasible for what I'm doing, because I'm not placing the things by hand.
I want to do this, essentially:
someOtherReference.MoveTo(thisScriptsReference, 0.0, 0.0, 0.0, true)
But I can't figure out how to get the reference I'd put inside thisScriptsReference.