So, here we have a game. First person with aim down sight and sprinting, but with larger amounts of health- what I picture is a cross between CoD and Halo health. But whenever you "die" you actually get downed, like last stand. This wouldn't be a problem if this were a slower paced game, like, Gears of War, but it looks very very fast. So, obviously, although killing isn't very important in this game, it would get annoying if lots of your kills were stolen. What I prepose is that the person who downs the foe gets the kill, not assist. After all, the person that gets the assist should be the one who puts the least amount of effort into killing them. So if your friend downs the guy and you kill him, assist for you. I think that makes a lot of sense.