» Tue Mar 15, 2011 3:50 am
Another question: when i use a drop function on a container and the container doesn't contain the specified ObjectID or the specified count number what will happen then? Does the game crash or is the drop command simply ignored?
Example: a container named box1 contains 40 stimpaks and then box1.drop Caps001 9000 is called, what will happen?
Example 2: a container named box2 contains 40 stimpaks and then box2.drop stimpaks 9000 is called, what will happen?
*Edit*: tested it, working as intended. Trying to build a solution for me.