getting a simple magic mod to work

Post » Thu Jun 21, 2012 1:27 am

note: im not the best modder and am fairly new to the creation kit and using the console so if somthing i say does'nt make sence please let me know
also i've done a few searches over the internet and nothing on the subject has came up (unless im searching for the wrong information.


The problem i am having is getting a spell (an ability to be spercific) that i made to show up in game. i've tryed adding it via the console which gives me a error item "010022f3" not found for parameter spell item.

I have tried adding the ability to the race of the character i use which gets it to show up under my active effects however it also gives the effect to all characters who share a race which i don't want. if there is any information i've missed out please let me know and thanks for reading.
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Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Thu Jun 21, 2012 4:44 pm

The first two digits of the form ID "010022f3" is "01", which means it's the second mod in the load order. When you are using the creation kit, your mod is listed as the second in the order because presumably you're only loading Skyrim.esm and your mod. When you're playing the game, your mod is probably at a different spot in the load order.

In the game, you should open up the console and type

help "Name of your spell" 0

to find the form ID for your spell.

If you were to add it in the creation kit, the easiest way (which probably isn't the best) is to edit the actor "Player" and add the spell to the spell list.
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kevin ball
 
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Joined: Fri Jun 08, 2007 10:02 pm


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