» Tue Nov 29, 2011 7:26 am
You actually don't need boards, figurines, or any of that fancy graphical representation stuff, but it's handy if you don't feel like drawing your own battle grid on graph paper. The DM will probably need (not necessary, but nice) a separate partition (the "DM Screen") for hidden rolls, which can be as simple as cardboard or as decked out as one of the official screens with tables and rules printed on the inside.
You'll need a playing space where everyone is comfortable; a big table, or several smaller tables bunched together, with some chairs around it is the most basic you can get. Make sure there's plenty of snacks and beverages to go around, since sessions can go on for a while and someone is bound to get peckish. And, make sure wherever you're playing won't mind a bunch of people crowing and yelling... groups tend to get loud when a critical success or critical failure happens.
Other than that, I would make sure everyone has their own set of dice: 1d20, 1d12, 2d10, 1d8, 4d6, and 1d4. You may also consider keeping a coin or two on hand for a makeshift d2 (or use the d4), and a d6 can always substitute for 1d3 rolls. Try to have everyone decide their action and scores before their turn in the initiative count rolls around; it makes the game run smoother.
I personally prefer 3.5, and I hear Pathfinder (which is essentially 3.75e) is pretty good. But you might consider 4th because of how much everything has been consolidated together.