GetPlayer().GetBaseAV("Stamina") gets the player's base maximum stamina (in my case 259), but that doesn't seem to include magical modifiers (I've got some boots that Fortify Stamina by 50, so I was expecting this to be 309). GetAV("Stamina") gives me my current stamina fine...and when full, it returns 309.
Do I need to be checking for Fortify / Damage effects so that I can calculate the max stamina or am I checking the wrong value?
