I'm trying hard to give my spider companion some glowing green eyes. I basically made a black/white retexture of my normal texture saved it as _g.dds (compression DX3 with mipmaps) and put it into the .nif at 4th position right after the _n.dds input variable. I've also set the emissive color to white and raised the emissive multiplier, but unfortunately it doesn't seem to work like supposed too. I've had a look at the Alduin.nif file to figure out what was wrong, but basically the file has the same settings as I do. Am I missing something?
Any help is appreciated.
