Gneral questions about the player.setskill console command B

Post » Wed Jun 13, 2012 4:33 pm

Are there any drawbacks to using it?

I was thinking about using it to reset my attributes because I feel like I put too many into stamina.

I am not thinking of using this as a cheat. I want to only use the amount of skill points that I have already legitimately earned.

Right now, I am level 60, and I have 290 magicka, 330 health, and 270 stamina.

I want to SUBTRACT 70 points from stamina,

and add those 70 points to magicka and health (so I do not consider this a cheat.)

I am just worried as to whether or not this will permanently cause my attributes to be highlighted in green, or any other abnormal / annoying drawbacks.

Could someone with experience with this command let me know?
User avatar
CHANONE
 
Posts: 3377
Joined: Fri Mar 30, 2007 10:04 am

Post » Wed Jun 13, 2012 10:41 pm

I think this topic needs to be moved, because I think I may have posted it in the wrong place. Maybe it belongs in the mods board, but this isn't considered a mod.
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Wed Jun 13, 2012 1:03 pm

Well it can be moved if you like but I saw it here fine. Anyways, use the player.setav command as this has no adverse effects that I've witnessed. I used it extensively to respec a character into a different skill, perk, and attribute setup when I didn't care for how he was working out yet didn't feel like restarting and redoing a whole lot of content.

All the numbers will be as usual in white as this command actually changes them rather than modifying them. The modav command would make them show up in green/red. You can even reset your level if you like, go into 3rd person and click on yourself, then type setlevel and you'll instantly be the level specified, useful for unleveling your character if you've spamming some of the crafting skills and leveled when you didn't intend to.
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Wed Jun 13, 2012 5:29 pm

Well it can be moved if you like but I saw it here fine. Anyways, use the player.setav command as this has no adverse effects that I've witnessed. I used it extensively to respec a character into a different skill, perk, and attribute setup when I didn't care for how he was working out yet didn't feel like restarting and redoing a whole lot of content.

All the numbers will be as usual in white as this command actually changes them rather than modifying them. The modav command would make them show up in green/red. You can even reset your level if you like, go into 3rd person and click on yourself, then type setlevel and you'll instantly be the level specified, useful for unleveling your character if you've spamming some of the crafting skills and leveled when you didn't intend to.

Wow, this is really helpful indeed.

Thank you very much.

What you did with your character is exactly what I would like to do with mine. I basically need to respec everything.

User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Wed Jun 13, 2012 11:16 am

I was really worried that certain adverse effects would come up,

Such as carry weight from adjusting stamina. You never have problems with that changing on you after respecing stamina?

User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Wed Jun 13, 2012 5:33 pm

Carry Weight gained due to level ups in Stamina won't be changed retroactively as that is only altered when you level the Stamina attribute. It's just another actor value however so you can just adjust it to whatever you like or base it off the numbers you've choosen for your Stamina value. It does have be done slightly differently than most other actor values if you want it to stick by using the modav command as it is a derived actor value:

The following command will add 500 to the player's current (base) carrying capacity permanently, or until changed using another console command:

player.modav CarryWeight 500

The following command will set the player's (base) carrying capacity to 1000 until a save occurs (including any autosave or a reload caused by the player's death):

player.setav CarryWeight 1000

The following command will set the player's (base) carrying capacity to 1000 permanently, or until changed using another console command:

player.forceav CarryWeight 1000

"Base" as used here, means the unmodified value. So, for example, if your current carrying capacity is 325, and you are wearing a necklace that increases the value by 25, then your "base" carrying capacity is 300, and the console command "player.modav CarryWeight 500" without quotes will set the value to 825 [300 (current base value)] + [25 (in-game modifier)] + [500 (console command effect)]. If you then unequip the necklace, the value will change to 800. If you level up and increase your stamina, the value will increase above the 800, etc.

Source: http://www.uesp.net/wiki/Tes5Mod:Actor_Value_Indices

So if you drop your Stamina down 70 points, to get it to line up when using the defaults and not "cheat" the numbers you'd do this:

player.modav carryweight -35

Hope this helps you out.
User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Wed Jun 13, 2012 7:58 pm

Carry Weight gained due to level ups in Stamina won't be changed retroactively as that is only altered when you level the Stamina attribute. It's just another actor value however so you can just adjust it to whatever you like or base it off the numbers you've choosen for your Stamina value. It does have be done slightly differently than most other actor values if you want it to stick by using the modav command as it is a derived actor value:



Source: http://www.uesp.net/wiki/Tes5Mod:Actor_Value_Indices

So if you drop your Stamina down 70 points, to get it to line up when using the defaults and not "cheat" the numbers you'd do this:

player.modav carryweight -35

Hope this helps you out.




Let's say that my stamina is currently 270, and I open up the console and use the set.av command to bring my stamina down from 270 to 200.

Are you saying that AFTER I make the adjustment to stamina, that I will have to modify my carry weight to get it to where it is supposed to be, or will my carry weight adjust itself according to match up where it is supposed to be automatically based on 200 stamina?



User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Wed Jun 13, 2012 12:25 pm

You'll have to change it manually, it will not "auto-correct" itself into what it should be based on your new numbers for Stamina. The carry weight number is determined by what you select at the level up screen, choose Stamina and it goes up. If Stamina later changes via you setting it to a lower value in the console, carry weight will still be at the previous number that was fixed when you chose Stamina at your normal level up times.

Bottom line, the two numbers aren't linked beyond what I've mentioned - you'll have to change it post-alterations in the console.
User avatar
Kristian Perez
 
Posts: 3365
Joined: Thu Aug 23, 2007 3:03 am

Post » Wed Jun 13, 2012 8:15 pm

You'll have to change it manually, it will not "auto-correct" itself into what it should be based on your new numbers for Stamina. The carry weight number is determined by what you select at the level up screen, choose Stamina and it goes up. If Stamina later changes via you setting it to a lower value in the console, carry weight will still be at the previous number that was fixed when you chose Stamina at your normal level up times.

Bottom line, the two numbers aren't linked beyond what I've mentioned - you'll have to change it post-alterations in the console.


Urtho -

If I level up "x" number of times, and bring stamina to 300, then choose the extra pocket perk, this gives me a carry weight of 500. Correct?


After changing my stamina from 300 to 200,

My carry weight will remain at 500. Is this what you are saying?

If this is true, then I am actually not too disappointed.

I am fine with leaving my carry weight at 500.

User avatar
Chloe :)
 
Posts: 3386
Joined: Tue Jun 13, 2006 10:00 am

Post » Wed Jun 13, 2012 8:37 pm

I did this when I started the game, I set all of Niamh's skills to 1.
It was very refreshing.
User avatar
Mario Alcantar
 
Posts: 3416
Joined: Sat Aug 18, 2007 8:26 am

Post » Wed Jun 13, 2012 8:08 pm

Another question I forgot to ask -

Does magicka and health have any related, seconday attributes, such as how when stamina is increased, it also raises carry weight?

I don't want to inadvertently raise, or lower something by raising or lowering health and magicka.

User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Wed Jun 13, 2012 3:50 pm

Bump.
User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Wed Jun 13, 2012 7:37 pm

Bump again.
User avatar
JD FROM HELL
 
Posts: 3473
Joined: Thu Aug 24, 2006 1:54 am

Post » Wed Jun 13, 2012 12:19 pm

If I level up "x" number of times, and bring stamina to 300, then choose the extra pocket perk, this gives me a carry weight of 500. Correct?

Correct under the default settings. 300 Stamina would be 20 Level Up Attribute points placed in Stamina, 20 x 5 (default multiplier for carry weight) = 100 extra carry weight. Extra Pockets is +100 to CW so you end up with this:

300 (Base Carry Weight)
+100 (Stamina Level Ups)
+100 (Extra Pockets Perk)
------------------------

500 Carry Weight

After changing my stamina from 300 to 200,

My carry weight will remain at 500. Is this what you are saying?

Yes, this is correct.

If this is true, then I am actually not too disappointed.

I am fine with leaving my carry weight at 500.

Well it's your game, do whatever you like with it.

Another question I forgot to ask -

Does magicka and health have any related, seconday attributes, such as how when stamina is increased, it also raises carry weight?

Not as far as I know. There are other hidden statistics of course (such as damage resists) but no other ones are tied into an attribute increase like Carry Weight and Stamina are linked together.
User avatar
Brittany Abner
 
Posts: 3401
Joined: Wed Oct 24, 2007 10:48 pm

Post » Wed Jun 13, 2012 6:05 pm



Correct under the default settings. 300 Stamina would be 20 Level Up Attribute points placed in Stamina, 20 x 5 (default multiplier for carry weight) = 100 extra carry weight. Extra Pockets is +100 to CW so you end up with this:

300 (Base Carry Weight)
+100 (Stamina Level Ups)
+100 (Extra Pockets Perk)
------------------------

500 Carry Weight



Yes, this is correct.



Well it's your game, do whatever you like with it.



Not as far as I know. There are other hidden statistics of course (such as damage resists) but no other ones are tied into an attribute increase like Carry Weight and Stamina are linked together.


I was just wondering, "what do you mean by default settings"?

User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Wed Jun 13, 2012 9:27 pm

Meaning if you are using any mods that alter how much extra carry weight is granted by putting a level up into Stamina. By default this is 5 weight units per level, but it's just a game setting that is easy enough to change. I know Elys's Uncapper mod can override the setting and give whatever amount of carry weight per level of all 3 attributes you set it for.

If you aren't using any such mods, the numbers I gave above are correct.
User avatar
Paula Rose
 
Posts: 3305
Joined: Fri Feb 16, 2007 8:12 am

Post » Wed Jun 13, 2012 5:01 pm

Perfect. Your advice has been an enormous help. I thank you.
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm


Return to V - Skyrim