Ok so going over what I plan to do I have a question or two.

Post » Mon Jun 18, 2012 10:35 am

My first question is if its possible for me to use the magnitude variable for the magic effects that effect each of these global variables. I ask this because it was a heck of a lot more work when I worked on hunger systems in the passed. I had to have very specific magic effects. For example: One that lowers hungerValue by 1%, One that lowers hungerValue by 2%, One that lowers hungerValue by 3%, One that lowers hungerValue by 5%, One that lowers hungerValue by 10%, One that lowers hungerValue by 20%...

If its possible to just make one script for lowering hunger value by X amount on the food itself it would really save me a lot of time. Otherwise I am looking at having to make upwards of about 72 magic effects and scripts just to do what I want...
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Fanny Rouyé
 
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Post » Mon Jun 18, 2012 12:47 am

As a fellow needs modder, I've been after the SKSE team to get them to expose spell magnitudes to scripts for quite a while. As far as I can tell though, it isn't possible at the moment in the CK.
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Elle H
 
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Post » Mon Jun 18, 2012 12:14 pm

So I have to make specific effects for raising and lowering each value by 1% 2% 3% 5% 10% and 20%?
Ouch this will add up pretty fast hehe

Thanks Imp... I was afraid of this.
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Nicole Mark
 
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Post » Mon Jun 18, 2012 3:22 am

Another thing that would be nice would be if you could create custom actor values, especially if those actor values then showed up in the magic effect editor along with all the existing ones - then you wouldn't even need script effects. Just create hunger/thirst/sleep actor values and increase them directly via actor value type effects. So far though adding custom actor values seems to corrupt the .esp (nothing TESVSnip won't fix, but your .esp will crash the game and the CK.)
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brian adkins
 
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Post » Mon Jun 18, 2012 6:52 am

Another thing that would be nice would be if you could create custom actor values, especially if those actor values then showed up in the magic effect editor along with all the existing ones - then you wouldn't even need script effects. Just create hunger/thirst/sleep actor values and increase them directly via actor value type effects. So far though adding custom actor values seems to corrupt the .esp (nothing TESVSnip won't fix, but your .esp will crash the game and the CK.)

Bleh... hmmm
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Becky Palmer
 
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