The repeatable quests you get at the end of the story arc are some of the least inspired to boot.
Night Mother: "Blah blah walk halfway across skyrim to talk to contractor"
<2 hours later>
Contractor: "Blah blah walk to other side of map to kill douchbag farmer, have some gold"
<2 hours later>
Douchbag farmer: "I am a generic nameless douchbag. Oh, my kidneys, i need those. x.x"
<2 hours later>
Nightmother: Scroll up 6 lines, rinse and repeat ad nauseum.
It's not like the companions where there's 4 or 5 basic flavours of quest and the odd special thrown in to keep things mixed up
LOL! Well that part is bad yes, would not be so bad if it was like the Thieves Guild. The Dark Brotherhood just gets crapped on after their main story just like they did in Oblivion.
The savior of the DB gets a lifetime supply of useless annoying quests from the Night Mother. Awesome reward, right? Right?!
