Good Free Game Engines for RPGs

Post » Fri Dec 09, 2011 1:33 am

I was thinking about making a RPG game. However I can't think of a good engine that is free to use so does anyone have any suggestions?

Current people involved in future game making:
WanderingRogue
CappyBlack
SporktheslightlyInsane
RevolutionFilms
EternalDarkness
User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Fri Dec 09, 2011 4:50 am

Ya mean like these?

http://en.wikipedia.org/wiki/RPG_creation_software
User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Fri Dec 09, 2011 8:49 am

I heard Unreal Engine is free.
User avatar
CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Thu Dec 08, 2011 6:16 pm

I was thinking about making a RPG game. However I can't think of a good engine that is free to use so does anyone have any suggestions?


What's it about would u like to team up?
User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Fri Dec 09, 2011 3:13 am

Unity, Unreal, Source...
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Thu Dec 08, 2011 10:40 pm

Let's do this thing. I am in.
User avatar
Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Fri Dec 09, 2011 1:05 am

I'll cover QA.
User avatar
Ella Loapaga
 
Posts: 3376
Joined: Fri Mar 09, 2007 2:45 pm

Post » Fri Dec 09, 2011 9:34 am

What's it about would u like to team up?



Let's do this thing. I am in.



I'll cover QA.


Alright let's start a Dev team :D
User avatar
Matt Bigelow
 
Posts: 3350
Joined: Sun Sep 30, 2007 6:36 pm

Post » Thu Dec 08, 2011 7:47 pm

Sound good to me. I actually have a lot of spare time.
User avatar
Mark Hepworth
 
Posts: 3490
Joined: Wed Jul 11, 2007 1:51 pm

Post » Fri Dec 09, 2011 5:35 am

Shotgun texture creation.
User avatar
Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Post » Fri Dec 09, 2011 9:43 am

I'll bring refreshments in exchange for a majority share in the company.
User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Fri Dec 09, 2011 5:30 am

I could do some writing, if needed.
User avatar
Lloyd Muldowney
 
Posts: 3497
Joined: Wed May 23, 2007 2:08 pm

Post » Fri Dec 09, 2011 4:33 am

This will never take off.
User avatar
Neko Jenny
 
Posts: 3409
Joined: Thu Jun 22, 2006 4:29 am

Post » Thu Dec 08, 2011 8:18 pm

This will never take off.


Some people are still fresh faced and starry eyed. Don't ruin it.
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Fri Dec 09, 2011 12:38 am

This will never take off.

Yep, I know this from experience on another forum. :tongue:
User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Thu Dec 08, 2011 11:02 pm

What skill level do you have? Any programming ability? If so, which language/languages? Any artistic ability? Two dimensional, three dimensional, still, animation? What do you want to have control over -- combat mechanics, skill system, armour system?

You may be best off just modifying one of Bethesda's games for now, since that's pretty straight forwards and well documented, with a very friendly community.
User avatar
gandalf
 
Posts: 3400
Joined: Wed Feb 21, 2007 6:57 pm

Post » Fri Dec 09, 2011 7:51 am

I know how to 3d model and if I remember Revo has a degree in Game design
User avatar
Erin S
 
Posts: 3416
Joined: Sat Jul 29, 2006 2:06 pm

Post » Fri Dec 09, 2011 5:28 am

What's the plot
User avatar
Lauren Dale
 
Posts: 3491
Joined: Tue Jul 04, 2006 8:57 am

Post » Fri Dec 09, 2011 1:03 am

I know how to 3d model and if I remember Revo has a degree in Game design

Naw, not quite. I can do pretty much anything in Source though (environment-wise at least).
User avatar
April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Post » Thu Dec 08, 2011 11:34 pm

I know how to 3d model and if I remember Revo has a degree in Game design

Can you make textures and animations, or just meshes?

How are you with algebra? (this may seem random, but is relevant)
User avatar
DAVId Bryant
 
Posts: 3366
Joined: Wed Nov 14, 2007 11:41 pm

Post » Thu Dec 08, 2011 9:06 pm

So you have a few people ready to go. Find out what each person is capable of skills-wise, select a library/engine, and for God's sake get some ideas out there for what to make the game about. So far there are four of you who want to make an RPG but have yet to present anything as to how this game will be. I say four only because Spork wants to do QA. It's really a bad idea to form a team in this way, but I'm not going to rain on your parade. Good luck you guys. :D
User avatar
Anna Kyselova
 
Posts: 3431
Joined: Sun Apr 01, 2007 9:42 am

Post » Fri Dec 09, 2011 7:54 am

You could use Unreal's Engine or the http://mycryengine.com/ one ?
You'll need a license though to distripute your game on CryEngine though.
User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Fri Dec 09, 2011 8:49 am

I'd love to participate in something like this, but please try to be realistic. You're not going to create an RPG in Unreal/CryEngine/Whatever with a bunch of people you found on an internet forum.

If you wanted to create a cute platformer in Unity however... then you might actually succeed.
User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Thu Dec 08, 2011 9:56 pm

I'd love to participate in something like this, but please try to be realistic. You're not going to create an RPG in Unreal/CryEngine/Whatever with a bunch of people you found on an internet forum.

If you wanted to create a cute platformer in Unity however... then you might actually succeed.


QFT.

Unity is good platform to develop game. TBS game I'm working right now uses Unity.
User avatar
Bitter End
 
Posts: 3418
Joined: Fri Sep 08, 2006 11:40 am

Post » Thu Dec 08, 2011 8:01 pm

If you wanted to create a cute platformer in Unity however... then you might actually succeed.


I'd recommend Unity. I've been working with it for close to a year now and I've grown to like it. The free version comes with some basic assets and I'm pretty sure the pro version comes with more and better ones (though it's around $1000). Of course, you're not going to want to rely on premade assets, but there's enough there I think to play around with and get you started learning how everything works. http://www.3dbuzz.com/vbforum/sv_home.php has some pretty decent tutorials on Unity, plus an assortment of tutorials for other programs.

If you're serious about it, then that's awesome and I wish you all the best. But I tend to find that, from what I've seen (and experienced in one instance), these groups tend to work out along the lines of high school garage bands. Everyone talks about wanting to "make it big" but in the end most people just don't take it seriously enough and/or get bored and move onto different things when/if they find out how much effort is actually involved (algebra, geometry, drawing, writing, reading, etc etc etc).
User avatar
Jhenna lee Lizama
 
Posts: 3344
Joined: Wed Jun 06, 2007 5:39 am


Return to Othor Games