Got to hand it to Obsidion

Post » Sat Feb 19, 2011 7:16 am

Nice work to Obsidian for tieing New Vegas and its DLCs together, much better than Fallout 3's DLCs.
The way we learn about Ulysses through the entire game also he has been referenced in the 2 DLCs so far.
New Vegas-Dead Money-Honest Hearts-Old World Blues-Lonesome Road all work in Harmony its liike one big game to me w/o extra content.
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Scotties Hottie
 
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Post » Fri Feb 18, 2011 6:32 pm

that's a good thing right? ._________________________.
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Maddy Paul
 
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Post » Sat Feb 19, 2011 3:39 am

Who's this Obsidion? They some kind of sister company to Obsidian?
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Hannah Barnard
 
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Post » Sat Feb 19, 2011 9:05 am

Who's this Obsidion? They some kind of sister company to Obsidian?


Ya, Its there little sister.

You know, Right next to Bethesda and Type-O
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Ana Torrecilla Cabeza
 
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Post » Sat Feb 19, 2011 10:19 am

Kind of. but at the same time I feel like I spent 20 bucks on content that could have been in the base game. The DLCs were good, but it feels like they designed the game knowing they were going to charge more later for the complete game (the fact the the Northern passage is in the base game is basically proof of this). I have never been a fan of the idea of DLCs. I would rather pay 25 bucks for a really big expansion like Bloodmoon (Morrowind Expansion).
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mishionary
 
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Post » Fri Feb 18, 2011 10:30 pm

Call me unobservant, but I still don't know who Ulysses is, and I had no clue who the burned man was till HH.
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Mandi Norton
 
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Post » Sat Feb 19, 2011 6:27 am

Call me unobservant, but I still don't know who Ulysses is, and I had no clue who the burned man was till HH.

Ulysses hasn't been mentioned by name but he was the other courier mentioned ny Nash in primm and he's referenced by Christine in DM, you can hear several rumors about the burned man in the legion camp mostly slave comments and I believe theres a conversation about him with a named legionare. I also like how their tying everything in together, as for the comment about the dlc could have been included in the main game it wasn't even worked on until after new vegas was completed so its not liked you got ripped off its an actual download not just unlocking something already on the disk the dlc probably was planned for while working on the game but that just seems like being smart and planning ahead.
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lauraa
 
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Post » Sat Feb 19, 2011 8:37 am

Kind of. but at the same time I feel like I spent 20 bucks on content that could have been in the base game. The DLCs were good, but it feels like they designed the game knowing they were going to charge more later for the complete game (the fact the the Northern passage is in the base game is basically proof of this). I have never been a fan of the idea of DLCs. I would rather pay 25 bucks for a really big expansion like Bloodmoon (Morrowind Expansion).



DLC isn't just what was "left on the cutting room floor" when the game is released. It’s not storylines that are cut out of the retail version just so the Dev’s can make more money. DLC is always going to be tied into the original game and made to feel like it was part of the original game. Why would it be different? It doesn't make sense to make DLC that is not tied to the game in some way and to make it feel like it shouldn't be part of the game would be defeating the whole purpose of DLC. That would be called a different game
I think that both Fallout 3 and Fallout NV have given more than their money's worth and I don't feel in any way that I was made to pay for more content that should have been in the game already. This came up over and over again when the DLC for Fallout 3 was released. So many people thought since the story interconnected with the shipped game that it should have just been included or given out for free. A lot of the DLC is created after the retail game was finished. The ideas may have been there but not fit on the shipped product. At some point they have to stop and work on what they have or a game would never get shipped. And since the teams work hours and hours on creating the extra content, they deserve to be paid. Most employee’s want to be paid for coming into work no matter how much they love their job.
That being said, I too would pay more for an expansion. I even wish there were more Fallout 3 DLC coming out. I bought the PC version just for the mods.
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Melanie
 
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Post » Sat Feb 19, 2011 4:31 am

Dead Money to me is the better of the 2 DLC's and is warranty to be an extra part of the game. Honest Hearts should of been included in the main frame of the game, as it doesnt consist of much, and apart from the nice views and landscapes, not a huge amount happens which couldn't have been implamented into the main game.

DM had a surreal but nature feel to it linked in part to the main game, HH to me, was rushed and just seemed totally out of sync with the main game.

Personal Opinion of course
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Rowena
 
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Post » Sat Feb 19, 2011 1:57 am

I much prefer seamless integration to BioWare's "THIS IS PREMIUM CONTENT!!" style :hehe:

Dragon Age Origins was the worst offender with this :stare:

Fallout 3 and New Vegas DLC content fits right into the game as, moreso in Fallout 3 as Obsidian seems to have decided to make the DLC their own little separate storylines with beginning and ending videos.
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Richard Thompson
 
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Post » Sat Feb 19, 2011 12:23 am

It's almost like episodic gaming (Ala Half-Life).
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Iain Lamb
 
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Post » Sat Feb 19, 2011 7:38 am

It's almost like episodic gaming (Ala Half-Life).


Good thing Valve said that there going to stop episodic gaming becuase it doesn't work.

there switching over to the Tf2 and soon to be Portal 2 style where they just release a ton of free [censored] all the time and build on a base game.
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LADONA
 
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Post » Sat Feb 19, 2011 6:32 am

Good thing Valve said that there going to stop episodic gaming becuase it doesn't work.

there switching over to the Tf2 and soon to be Portal 2 style where they just release a ton of free [censored] all the time and build on a base game.


Imagine if Obsidian did something like that! Every 2 weeks, they would add like 5 new weapons and 5 new outfits to the game as a patch. That would be kinda cool.
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Josh Dagreat
 
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Post » Sat Feb 19, 2011 4:52 am

I think we need more DLC on the epic scale of HH and DM or rather that the base game should be filled with stuff on the scale of HH and DM.
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Stephanie Valentine
 
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Post » Sat Feb 19, 2011 2:08 am

Imagine if Obsidian did something like that! Every 2 weeks, they would add like 5 new weapons and 5 new outfits to the game as a patch. That would be kinda cool.


There's a reason why Valve has been rated in the top 5 game Devs for years now they always know what to do, it might take them forever to do it (episode 3) but they will do it and when it comes out its FING AWESOME.

most game devs could learn alot from valve.
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Philip Lyon
 
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Post » Sat Feb 19, 2011 6:08 am

I much prefer seamless integration...


I don't know. I always thought the integration was pretty clumsy. It's, 'You hear a radio signal'.
I understand why this is done on release -- you purchase a DLC, you want to get right into it.

What I'd like to see with the GOTY (or whatever it's called) is real integration. When you buy the game of the year, the DLCs are just extra missions, right? So they can be woven into the story in a more organic way. Imagine if, instead of just hearing the Sierra Madre broadcast as soon as you leave Doc Mitchell's, you begin (after level 10, say) hear random rumors about Camp Forlorn Hope -- maybe radio operators are disappearing in mysterious circumstances. Maybe soldiers at CFH have a rumor that a Super Mutant has been spotted skulking to the SE. Maybe that operator at CFH can share the SM frequency with you.
For Honest Hearts, maybe Ringo can confide that he's been offered a job by a Happy Trails but doesn't plan to accept -- maybe the Courier is looking for work? Maybe a Happy Trails office can be added to the main map.
Just merge them better than just getting a radio signal; again, only for the big combo release.
LOL. I'm sure the devs would love the extra work.
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Dan Wright
 
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Post » Fri Feb 18, 2011 11:41 pm

I don't know. I always thought the integration was pretty clumsy. It's, 'You hear a radio signal'.
I understand why this is done on release -- you purchase a DLC, you want to get right into it.

What I'd like to see with the GOTY (or whatever it's called) is real integration. When you buy the game of the year, the DLCs are just extra missions, right? So they can be woven into the story in a more organic way. Imagine if, instead of just hearing the Sierra Madre broadcast as soon as you leave Doc Mitchell's, you begin (after level 10, say) hear random rumors about Camp Forlorn Hope -- maybe radio operators are disappearing in mysterious circumstances. Maybe soldiers at CFH have a rumor that a Super Mutant has been spotted skulking to the SE. Maybe that operator at CFH can share the SM frequency with you.
For Honest Hearts, maybe Ringo can confide that he's been offered a job by a Happy Trails but doesn't plan to accept -- maybe the Courier is looking for work? Maybe a Happy Trails office can be added to the main map.
Just merge them better than just getting a radio signal; again, only for the big combo release.
LOL. I'm sure the devs would love the extra work.


If only DLC could work that way. unfortunately calling back all the voice actors and adding all the scripts needed to add the dialog into the base game would take more time then devs are willing to take.

i wish they would call back Mr. New Vegas and ADD THE ENDING WHERE NCR RETAKES THE NCRCF PRISON instead of just saying it was abandoned and having New Vegas say they failed.
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lolly13
 
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Post » Sat Feb 19, 2011 7:16 am

Call me unobservant, but I still don't know who Ulysses is, and I had no clue who the burned man was till HH.


there are small references to what we assume to Ulysses bouth in the Vanilla game as in bouth DLC's, tho there is no way to confirm if the other Corrier people refer to is or not Ulysses

i think Christine makes a direct reference to Ulysses and allso mentions he is a corrier what makes me think that all references to the other corrier is references to Ulysses
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Matthew Barrows
 
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Post » Fri Feb 18, 2011 7:02 pm

There's a reason why Valve has been rated in the top 5 game Devs for years now they always know what to do, it might take them forever to do it (episode 3) but they will do it and when it comes out its FING AWESOME.

most game devs could learn alot from valve.


Yeah, but most game devs don't eat their employees. Hence why Valve has to rush out content packs for base games every two weeks. Less Gabe gets hungry....again....:stare:
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Craig Martin
 
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Post » Sat Feb 19, 2011 4:06 am

Call me unobservant, but I still don't know who Ulysses is, and I had no clue who the burned man was till HH.


Ulysses is a courier who works as one of Caesar's Legion's Frumentarii, in NCR lands, and has some past with the PC. It is implied that Ulysses thought you were dead, and it is hinted at that you might have killed one of his friends.

He also owned Wolf Horn Ranch east of Nipton.
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Bereket Fekadu
 
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Post » Sat Feb 19, 2011 12:39 am

impressive melee and unarmed combat +

ability to snipe +

better graphics +

craftable food ( maybe too many options here but better then none )

not beeing able to carry an auto-doc from DM with u -

bah too many , already played the game 10 times or more , gj
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carrie roche
 
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Post » Sat Feb 19, 2011 9:09 am

DLC isn't just what was "left on the cutting room floor" when the game is released. It’s not storylines that are cut out of the retail version just so the Dev’s can make more money. DLC is always going to be tied into the original game and made to feel like it was part of the original game. Why would it be different? It doesn't make sense to make DLC that is not tied to the game in some way and to make it feel like it shouldn't be part of the game would be defeating the whole purpose of DLC. That would be called a different game
I think that both Fallout 3 and Fallout NV have given more than their money's worth and I don't feel in any way that I was made to pay for more content that should have been in the game already. This came up over and over again when the DLC for Fallout 3 was released. So many people thought since the story interconnected with the shipped game that it should have just been included or given out for free. A lot of the DLC is created after the retail game was finished. The ideas may have been there but not fit on the shipped product. At some point they have to stop and work on what they have or a game would never get shipped. And since the teams work hours and hours on creating the extra content, they deserve to be paid. Most employee’s want to be paid for coming into work no matter how much they love their job.
That being said, I too would pay more for an expansion. I even wish there were more Fallout 3 DLC coming out. I bought the PC version just for the mods.

I'm not meaning to say DLC was cut out of the base game. I mean that I think DLC was designed alongside the base game with the intent of that content being DLC.
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CHANONE
 
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Post » Fri Feb 18, 2011 7:44 pm

Good thing Valve said that there going to stop episodic gaming becuase it doesn't work.

there switching over to the Tf2 and soon to be Portal 2 style where they just release a ton of free [censored] all the time and build on a base game.

It didnt work because Valve couldnt get a game out on time if their life depended on it. The key to episodic gaming is to get the games out quickly. 6 years isn't quick.
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sally R
 
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Post » Sat Feb 19, 2011 1:34 am

Haven't gotten around to playing HH or DM yet but I'm encouraged by what i've heard so far.

As long as they aren't hot garbage like Anchorage, Zeta or Broken Steele, I'll be able to enjoy them.
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Saul C
 
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Post » Sat Feb 19, 2011 9:26 am

Way to go Obsidian :celebration:
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Ryan Lutz
 
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