Got these unusual seams in this one room of my cave level

Post » Tue Jun 19, 2012 7:17 pm

The only notable thing about this room in the cave to the others is that its at an angle on the map/grid (so it's probably an easy fix of just rotating the whole room), but I was wondering if anyone did know anything more on this?

[img]http://cloud.steampowered.com/ugc/486625647050350785/D557FD69BC42DD5E04E4C27107F84D21448241BA/[/img]

[img]http://cloud.steampowered.com/ugc/486625647050322603/B3F2F28FF9876AEEDC8A8BCED630FFAE3BADEB7B/[/img]
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Kaley X
 
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Post » Tue Jun 19, 2012 5:11 pm

The problem is you took a corner tile and rotated it to make the room. Each tile set has a corner A B C and D. You need to use each of them to make a circular room, or ant time you need to use a corner. The tile sets were not made to be rotated unless you rotate the WHOLE level.
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Milagros Osorio
 
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Post » Tue Jun 19, 2012 5:57 pm

Yeah, it's called spider-webbing. You could just fix it on the grid, and after that, select it all and rotate it, off the grid. I used it a couple of times when I was making my dungeon.

EDIT:
Nevermind. I feel stupid, I didn't notice that.
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Trent Theriot
 
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Post » Tue Jun 19, 2012 6:16 pm

Actually that first picture looks like you accidently moved the tile piece. I've been doing it a lot. Simple turn snap to grid back on, set the grid references to a different tile piece (In the same room) then re-snap that corner piece. Though the second picture is just odd looking.
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Tania Bunic
 
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Post » Wed Jun 20, 2012 4:31 am

Yeah the reason I asked is because I didn't notice it in the editor which was weird. Thanks for the replies!
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Jason Wolf
 
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