Graphic glitch with conjuration

Post » Fri Jun 01, 2012 6:21 am

Hi, I'm using an nvidia 560ti, drivers up to date, and I started using conjuration as a main skill on this characters playthrough. I noticed a wierd glitch though whenever I cast a summon or use a bound weapon. The purple area of the conjured monster or bound weapon seems to have like a broken appearance at certain angles. It doesn't show like this all the time, only when facing certain objects like dead enemies or certain light sources.

Am wondering if anyone else has been experiencing this or if it's just my game. I've tried disabling my enb and turning off smaa; the problem still persists.

I'd post an image but the forum doesn't allow me to post links.
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Sanctum
 
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Post » Thu May 31, 2012 8:57 pm

Do you have Anti aliasing enabled? When I had it disabled the edges of the bound weapons always looked jagged. They look better with AA on
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OnlyDumazzapplyhere
 
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Post » Thu May 31, 2012 7:23 pm

No it's not a jaggy issue in the sense that you get when you have AA off. It's more like lines that cut through the object and make it look distorted. Almost like looking at a broken mirror.
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*Chloe*
 
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Post » Fri Jun 01, 2012 6:05 am

That's how mine looked when I had AA off. I thought it looked weird as well but then it was ok when I switched AA on. Although I can't remember now if it went all the way through the weapon or not.
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Cesar Gomez
 
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