Graphical textureobject "pop-up" problems

Post » Tue May 29, 2012 6:41 pm

Hey All,

I've recently reinstalled my Skyrim to test out my new rig on it. It runs it pretty much flawlessly and I'm happy with the performance, but I have noticed a REALLY frustrating graphical issue in the last couple of days; namely, graphical "pop-up".

I can be out and about in the world or in a city and textures will either pop up from nowhere OR they will change texture suddenly. E.G. I will be walking toward a town and suddenly a tree or group of trees or the side of a building will suddenly "appear" or change from a "distance texture" to a close/detailed texture.

I kinda expect it to blend seemlessly, not a sudden "hello I'm here!" texture to appear or change.

I also see flicker from far away trees or mountain area textures. I get this on BF3 when looking through a high powered scope, so I'm used to this (however very, very annoying).

Does anyone else experience these issues?

All my settings are at full and I'm not experiencing any framerate loss. I have distances at full and everything else you would want for far away viewing. I understand there might be some .ini changes I could make(?) but I guess I would like to hear from others who have this exact problem.

I don't mind making some advised modifications if needed, but Ideally I guess it would be nice to know if it's my system/install or it's a patching issue/software issue that needs to be either addressed by Bethesda themselves, or by a mod or something.

Any help/advice would be gratefully appreciated.

Thanks.
User avatar
Oyuki Manson Lavey
 
Posts: 3438
Joined: Mon Aug 28, 2006 2:47 am

Post » Tue May 29, 2012 10:14 pm

Texture pop-in is pretty standard unfortunately anytime you deal with mip-map/LOD transitions and streaming textures. What you can do to minimize this is increase draw distance and ugrids to load settings, but this takes a big toll on system resources and particularly VRAM, system RAM and GPU usage. Speeding up your storage subsystem to an SSD and upgrading to 64-bit OS with 4GB+ RAM can also minimize the hitching/lurching during LOD transitions.

What kind of system are you running currently and at what settings?
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Tue May 29, 2012 11:22 pm

I'm currently running a 2600k CPU, with 16gb of DDR3 RAM, a GTX 580 GPU and a Velociraptor drive. My OS is 64-bit.

I have no visual problems really except these, no framerate issues or anything but the flickering and pop-up/texture change issue.

I am running everything at the max possible settings available. I've tried with and without the new High-Res Texture Pack, it makes no difference on or off.

You clearly know far more about these issues than myself, given the impressive use of jargon, so I wondered if there was a solution besides buying a solid-state hardrive?

Thanks.
User avatar
Jenna Fields
 
Posts: 3396
Joined: Mon Dec 11, 2006 11:36 am


Return to V - Skyrim