» Tue May 10, 2011 11:09 pm
Some aspects to Fallout: New Vegas that I think were fantastic "design" choices:
1. The companion wheel to simplify NPC management - this was both a Great design choice and a Great implementation of that design - two thumbs up! :goodjob: :goodjob:
2. Adding a hardcoe mode for advanced players - this was a great compromise for the die-hard difficulty nuts like me that want to struggle for every inch, while leaving a more friendly, less difficult mode for everyone else. Great way to cator to multiple crowds in a simple manner.
3. Adding ammunition crafting for breaking down/building up ammunition. This was Excellent and well implemented, simple to use yet very effective. This is the kind of "mini-game" that I really enjoy, it causes me to use my brain. Wonderful design choice.
4. Factions / Relations: Building a very complex questing-branch logic structure in which what the player does impacts the story-line and has real consequences was not only a good design choice, it was inspired genius in my view and must have taken thousands of hours to implement. It may have some logic bugs, but I have _never_ seen this level of sophistication in faction relations in a video game. Really evolutionary in my view, but at the very minimum, a good design choice.
5. The wasteland encounters most often involve Groups of enemy, not singular bad-guys. This was great because it made all such encounters much more challenging.
6. Believe it or not, I have changed my view on Steam and now fully support and agree with the decision to use it. Normally I don't like programs that steal my private info and potentially spread it around, but Steam has proven incredibly useful. I am most impressed with the automatic patch installations, as that keeps me up to date without having to worry about it. I am also incredibly grateful to Steam/Valve for supporting NVSE (New Vegas Script Extender), which they did Not have to do - but they did, and in so doing showed the modding community so Real and Concrete love that I will not soon forget. Steam is turning out TONS better than GFWL did, and I have to give them credit for picking the right delivery system this time.
7. Iron Sights. Damn this is nice, I love the implementation. Nuff said.
I could go on and on, but those are some big ones that have impressed me thus far after 134 hours in-game. I love this game, can't you tell? :fallout:
Miax