Great Game, However.....

Post » Tue Jun 05, 2012 8:46 am

You guys have made a truly great game, It's pretty awesome, But I've found myself going on COUNTLESS quest that involve me going into some cave and clearing it all out. To join bards college you have to clear out dead man's respite, To join the imperial legion you have to clear out Fort Haggstad, To get the horn for grey beards you have to....guess what? Clear out a cave. It was fun the first couple of times, but now I've received 2 more quest requiring me to clear some cave out. It's getting boring, Surely there could have been something else right? Go beat some one up? go get a treasure that's NOT buried in a cave?

This is something I'd like you to consider when making the next Elder scrolls game, Make the quest FUN and unique, Also, Their should be many more empires that you can join, Currently theres only storm cloaks and the Imperials, I'd like to see more each having SEVERAL cities under their control and each having a main city or castle like solitude. Solitude is awesome and i actually enjoy being there. I honestly don't enjoy spending 3 hours to storm a cave. Get a little bit more creative especially when it comes to quest.

I'd also like to see some things that you can do after you beat the game, not just the side-quest, but something like a multi-player mode, something like survival? I don't know.... It woul;d amke good DLC AFTER dlc comes out that expands the map and adds more quest. Mainly this post is not talking about how to improve Skyrim, but how to make the next elder scrolls better.
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Soraya Davy
 
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Post » Mon Jun 04, 2012 11:47 pm

Eh, I like clearing out caves, forts, etc. That's the meat and potatoes of TES. I'm sure even Bethesda would love more unique quests, but there always a limited hardware and budget to work with. Theres enough to make me happy.
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Eire Charlotta
 
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Post » Tue Jun 05, 2012 11:52 am

Lol at Bethesda budget being limited. Edit misread the above as being small rather then finite not infinite. But I still wouldn't go as far as to mention budget as reasonings for less depth/difference/after effects in quests even among previous games within the same company.

Frankly I'd settle though just smarter implementations of quests, including the removal of radiant story in favour of set planned out quests. At least you wont end up going somewhere more then once and end up breaking one of them.

Instead of needing to be told about the cave of deadly vampires next to a city, you can go in discover it kill them all and when/if you speak to the jarl/hear a rumor about the vampire problem or died out problem, you can say oh I've cleared that out and get the reward then anyway, or find an item belonging to someone speak to them and they mention theyve lost it in a set cave they visited and not be unable to return it too them.

Tbh though theres not a huge amount of stuff they can do that isn't essensially clearing out a cave on some level the cave may be a building the robbers maybe ghosts but it's the same really. Although I am gutted about not being able to fund the repair/building of a city/settlement and watching it grow. Or to deliver kids from evil without leaving them homeless, even finding someone to take them in or a new better caregiver. I'm trying to think of stuff that maybe something like Fable or DA have done that isn't go kill x number of x in place x, maybe in games like FF theres chocobo breeding or gambling or hunting down ultimate weapons but even they can boil down to just killing/farming quests. Fables rebuilding of the places of worship/detruction of the opposite but again your just going down to hunt items/people.
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Schel[Anne]FTL
 
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Post » Tue Jun 05, 2012 9:00 am

As a fan of RTS games i do like the idea of being able to "fix up" a city, and while you may not be tired of storming through tunnels yet that will change. I've gone through at least 20 now and I'm sick of it. I hesitate to take the quest on because I'm getting bored of all the caves. It's the same thing over and over again, Makes me feel like I'm watching a LOTR movie.
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CArla HOlbert
 
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Post » Tue Jun 05, 2012 5:28 am

There are many small things the developers could have added to this game with small effort. For example hunting is now very simple. Kill a rabbit by hammering it or run after it, catch it and then hammer it to death. Rabbits should be hard to catch. They are very cautious animals and they run faster than humans. In Skyrim I sometimes jump on top off rabbits or run right beside them. The AI of a rabbit is a joke. Is it that hard to give a rabbit different AI? AI that makes them cautious. Is it hard to give them the ability to run faster than humans? You might catch rabbits with traps or by using baits but not with two handed warhammer raised above your head and then sprinting alongside with the rabbit to deliver the final blow. Almost all the animals have poor AI and it makes hunting very dull. Small thing, but when you add enough small things you build a mountain...

As for making quests more varied: For example, is it impossible to make a quest where some dude shows you a map that is missing some parts and then asks you to make it complete again by exploring the missing parts? Now there is some variation and NO, there would be no quest markers to show you where to go. You would have to look at the torn map and then use your OWN BRAINS to find out where to go. Then you could add the why, when, and where things to this quest. There could be many twists and turns to this quest. There would be no cave or dungeon crawling or killing (Well, maybe some killing if you would make a decision that would lead to a confrontation). I know there are varied quests already in the game but the majority of the quests are very simple and repetitive.

I love Skyrim but sometimes I just wonder what COULD have been...
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hannaH
 
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Post » Tue Jun 05, 2012 7:50 am

There are many small things the developers could have added to this game with small effort. For example hunting is now very simple. Kill a rabbit by hammering it or run after it, catch it and then hammer it to death. Rabbits should be hard to catch. They are very cautious animals and they run faster than humans. In Skyrim I sometimes jump on top off rabbits or run right beside them. The AI of a rabbit is a joke. Is it that hard to give a rabbit different AI? AI that makes them cautious. Is it hard to give them the ability to run faster than humans? You might catch rabbits with traps or by using baits but not with two handed warhammer raised above your head and then sprinting alongside with the rabbit to deliver the final blow. Almost all the animals have poor AI and it makes hunting very dull. Small thing, but when you add enough small things you build a mountain...
Agreed, I'm always skeptic to the whole game when prey runs right into me. Deer and foxes in particular seem to have a death wish. -.-
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cassy
 
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Post » Tue Jun 05, 2012 11:37 am

Hm. You are probably right... Skyrim is lacking some quests with more depth. However, I do have nothing against clearing out caves :D
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April D. F
 
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Post » Tue Jun 05, 2012 12:29 am

As a fan of RTS games i do like the idea of being able to "fix up" a city, and while you may not be tired of storming through tunnels yet that will change. I've gone through at least 20 now and I'm sick of it. I hesitate to take the quest on because I'm getting bored of all the caves. It's the same thing over and over again, Makes me feel like I'm watching a LOTR movie.

Like many others, I don't mind the clearing out of caves and whatnot - however, I also love the idea of being able to fix up places. Winterhold for example. All those broken down houses. It would be great to be able to fix them up and help to restore at least some of it's former glory. Might be a good use for all that accumulated gold. I know that in Oblivion, I really wanted to be able to restore Kvatch - same principle here :smile:
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Shelby Huffman
 
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Post » Mon Jun 04, 2012 11:36 pm

the developers made a mistake. They tried to involve the player with little stories, and lots of them. What they should have done is have significantly fewer quests, but more meaningful ones. The smaller a quest is, the more its simple mechanics are exposed. If it's a quest with multiple stages, embellished with lots of character and history, then the fact that you're just fetching stuff doesn't matter.
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Isabel Ruiz
 
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