Grenade Launcher Question

Post » Fri May 27, 2011 9:09 am

So from what I can tell if you use the grenade launcher, it'll replace the frag grenade in your arsenal, but my question is how does it perform differently from the dinky normal grenade?

I mean attaching the grenade launcher to your gun deducts stats from almost all of the stats on your gun, so it should give some advantage imo.

Also does grenade spread skills for the Soldier class affect the grenade launcher attachment?
User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Fri May 27, 2011 10:28 am

So from what I can tell if you use the grenade launcher, it'll replace the frag grenade in your arsenal, but my question is how does it perform differently from the dinky normal grenade?

I mean attaching the grenade launcher to your gun deducts stats from almost all of the stats on your gun, so it should give some advantage imo.

Also does grenade spread skills for the Soldier class affect the grenade launcher attachment?

The attachment is used when you would throw a nade. it goes further and detonates on impact.
Not sure about the lobster, but the Auto-Nade also detonates on impact
User avatar
Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Fri May 27, 2011 7:51 am

The attachment is used when you would throw a nade. it goes further and detonates on impact.
Not sure about the lobster, but the Auto-Nade also detonates on impact


Thanks. That might actually make the grenade useful. :).
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Fri May 27, 2011 3:50 am

I have read that some grenades launchers will have a short fuse that starts after impact. This is to make things more tactical, like bounce it in front of target so it explodes by time it gets to them. I would also imagine that launchers will have a shorter cooldown to fire more quickly. Also, remember a single grenade will not kill. If a player has 1 HP and takes a grenade, they become incapacitated with the full amount of that states HP. The damage does not blast through. This is similar to how the sheilds work in Halo : Reach.
User avatar
ZzZz
 
Posts: 3396
Joined: Sat Jul 08, 2006 9:56 pm

Post » Thu May 26, 2011 10:11 pm

Lobster grenades bounce once, then detonate like 1 second later.

Soldier's frag grenade AoE boost doesn't affect the launcher. The frag grenade damage boost, on the other hand, might. I say "might" because it doesn't actually say one way or the other, so I assume it does, but I'm not 100% sure.
User avatar
Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Fri May 27, 2011 6:31 am

I have read that some grenades launchers will have a short fuse that starts after impact. This is to make things more tactical, like bounce it in front of target so it explodes by time it gets to them. I would also imagine that launchers will have a shorter cooldown to fire more quickly. Also, remember a single grenade will not kill. If a player has 1 HP and takes a grenade, they become incapacitated with the full amount of that states HP. The damage does not blast through. This is similar to how the sheilds work in Halo : Reach.


It doesn't have to kill.

All it has to do is knockdown.

The normal grenade does that, but from all the other vids I've seen, due to its long detonation time and small splash damage radius, you have to be brain dead to not avoid it.
User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Thu May 26, 2011 9:08 pm

Underslung nade launchers are impact, EZ-nade launcher is impact, Lobster is on a timer
User avatar
Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Thu May 26, 2011 6:04 pm

These grenade launchers won't be as bad as NOOB tubes I hope. Right?
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Fri May 27, 2011 2:25 am

These grenade launchers won't be as bad as NOOB tubes I hope. Right?


That's exactly what I was thinking.
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Fri May 27, 2011 4:05 am

grenades won't kill unless you are already hurt. they will knock you on your ass or face, allowing someone to come up and crush your face with thier gun butt, or slash your throat with a knife. so avoid grenades whenever possible. brought to by the EZ-Nade, the Heavy answer to bouncing Lights!
User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Thu May 26, 2011 8:40 pm

These grenade launchers won't be as bad as NOOB tubes I hope. Right?


That's exactly what I was thinking.


They won't be. The underslung grenade launcher deals the same damage as your regular frag grenades, i.e. not that much. It's mostly used for crowd control and for knocking people down. Plus, it can only be used once every 30 seconds (20 seconds if you're a Soldier with a certain ability). Still dangerous, of course, but you won't have to worry about getting insta-killed by 'em.
User avatar
Jonathan Egan
 
Posts: 3432
Joined: Fri Jun 22, 2007 3:27 pm


Return to Othor Games