A few guilds put forth the "c'mon, we must act now!" angle into the dialogue, trying to push forth a sense of urgency upon the narrative for the player to feel like this next quest is important and must be done as soon as you learn of it.
What if they actually added urgency to the quest through mechanics rather than simply through the dialogue.
For example, if you're told "we must get there before they can fortify their defenses!" then you're given some sort of time table in game that actually scales the difficulty, or the consequences, of that mission.
Say, with said urgency they want you to get to said place in... 5 hours, if you reach it in 5 hours (game time) then the defenses won't be properly set. But if you decide to blow it off and get there four days later then you might as well be attacking a well fortified castle.
Or perhaps dwindling rewards... or even worse, a weighted consequence, such as an NPC death or something as simple as the target moving to a new location.
Thoughts?
