Gun,ability,and clas combos

Post » Tue Aug 16, 2011 4:20 am

I was wonderin now that everyone has pretty much gotten used to the patched weapons and there attachments wat loadouts do u use? Also with ur loadout wat class/classes do use with that loadout? and ur top 3 fav abilities.

WEAPONS
LOADOUT 1
1. Rhett wit speed sling
2.Kross wit muzzle grip & extended mag
soldier class
LOADOUT 2
1.FRKN wit acog UGL and muzzle
2.bauldupin(or sometin like that) wit extended mag grip and muzzle
engi class
LOADOUT 3
1.Euston wit muzzle & grip
2. Kross (go to loadout 1)
Medic
LOADOUT 4
1.Rhett wit silencer & speeed sling
2.Kross wit silencer, grip & extended mag

Abilities

Universal
1.sprint relod
2.silent run
3.downed fire
Soldier
1.napalm
2.moltov
3.armor piercing rounds
Engi
1. gatling turret
2.pyro mine
3.improved weapon buff
Medic
1.lazurus nade
2.faster sprint
3.field regen
Operative
1.UAV(fun to play wit)
2.caltrop
3.EMP nade(saved me from losing quite a few times)
User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Tue Aug 16, 2011 4:23 pm

For when I play as a light:
Tampa/Kross/Galatic (bayonet)
Kalt pistol

For medium:
Gerund/Euston (weapon shield)
Tampa SMG

And for heavy:
Hjammerdeim shotgun/Gotlung minigun/Maximus
Gerund AR

SOLDIER: all but satchel charges

OPERATIVE: all but EMP grenade and firewall

UNIVERSAL: silent running, sprinting reload/grenade, hardened, resupply max increase, and resupply rate increase
I won't get into too much detail, but those are what I mainly use.
User avatar
Anne marie
 
Posts: 3454
Joined: Tue Jul 11, 2006 1:05 pm


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