The mod will be a cleaning kit and solvent that will be used in the recipe menu to clean ie: repair your guns, basically the same as using a weapon repair kit just implemented differently.
The idea here is that in real life guns don't usually break or even wear out for that matter, the #1 cause of poor performance and failure is the gun being dirty, it takes very little instruction or skill to properly clean a gun, this mod will reflect that.
Think of the guns condition as "how clean" it is as opposed to how worn it is.
Having a cleaning kit and one (1) type of a given gun in inventory will be required for the guns cleaning recipe to show up, the gun and a bottle of solvent are required to use the recipe, the gun and solvent are consumed and the recipe returns the same gun at 100% condition.
The cleaning kits and solvent will be easily available as loot and at vendors, I haven't decided on a price yet for the solvent, it will be consumed...so cheap or not?
The cleaning kit itself is not consumed but must be in your inventory, reason behind only one gun of given type is due to a bug where if you have multiples the recipe will return as many as you have solvents but when you equip the gun sometimes the extras will disappear, anyway in real life you would only clean one at a time anyhow, if you have more than one in your inventory you just need to remove them and clean them one at a time or use the normal repair menu to condense them.
The mod also takes into account your modded guns, if you have a 9mm with say a scope attached then you will see a recipe for it, the recipe will clean and return a 9mm and an un attached scope mod...kinda a neat way to remove your mods if you want to, after cleaning you just enter your mod menu and reattach your mods if you want.
If your gun has no mods attached then you will only see a recipe for the normal version.
So far I've almost completed the recipes for the vanilla guns, due to the modded variations there is a lot to do.
In my testing the mod works 100% as intended...had to work out a lot of visibility conditions for various things but me thinks it works great so far.
The base mechanics of the mod and its implementation are set in stone...I don't intend to add or remove any more features, it it what it is...however what I do need is some feedback from interested players on add-on guns from other mods, I intend to include recipes for several popular add-ons such as Dread Wolf's pistols.
If you like the idea and want to request a gun mod to be added heres your chance.
More later...
Cheers
