"Halfway" Movements for animated objects?

Post » Tue Jun 19, 2012 1:23 am

How would I make the Dwemer Ramp only rotate half as much as normal...what I'm looking for is for it to act as a bridge in one position, and as a ramp down to the next level in the other position. Can it do this, or is it an all-or-nothing proposition?
User avatar
RAww DInsaww
 
Posts: 3439
Joined: Sun Feb 25, 2007 5:47 pm

Post » Mon Jun 18, 2012 5:47 pm

Previous games animations only allowed all-or-nothing animating. Though, in this one it does list out steps, in seconds, of parts of the animation. Perhaps there is a way to call it to just go to one of the steps?
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Mon Jun 18, 2012 2:55 pm

well here's hoping...those Bridges look like a wonderful mechanism to make an appearing/disappearing staircase type thing without simply enabling/disabling some slanted surface...
User avatar
Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am


Return to V - Skyrim