» Sun Mar 06, 2011 9:33 am
I may be the only one who thinks the Hand Loader Perk isn't that good.
The first benefit of the perk is that it lets you recover hulls and cases more. I thought that would allow me to reuse my ammo, but I can't make new ones, because I don't recover the primers. Lead is abundant from scrap metal, hulls and cases are quite abundant as well. But primers, the last ingredient, are rare, and can only be obtained by breaking down ammo. I thought it defeats the purpose of crafting, making things out of raw material.
If I have to break down ammo, in order to make ammo, then what's the point? I rather sell the other ammo types for money, and use that money to buy the ammo that I want.
Probably the main reason to get this perk is for the recipes. As someone mentioned, you can make .308 bullets that do 50% more damage. But I never saw the use in such bullets.
If I need a lot of firepower to snipe an enemy, it usually means that enemy has high armor. For such enemies, I would rather use the AP bullet. I don't think the .308 bullets that do 50% more damage would be as useful.
Against an enemy that doesn't have armor, usually a normal bullet or a HP is enough.
Maybe if the Hand Loader Perk allowed me to recover primers, then I would find them really useful. But otherwise I don't find this perk as useful, and I would skip it in the currently hardcoe mode I'm playing.