hardcoe mode and Skyrim?

Post » Tue Jun 05, 2012 9:19 pm

As the title asks would you be inclined to play Skyrim if there was a hardcoe mode like in Fallout New Vegas? I miss hardcoe mode for Skyrim and i think it would be a great addition. Perhaps a mod or a patch in either case i am keeping my fingers crossed that some one will make it possible to have to eat, drink, sleep, and worry about hypothermia. The last one is a bit more difficlut to work out but i think it is possible that the addition of hypothermia might just be the realistic push over the top of RPG game play.

Getting wet in Skyrim should have an impact. Trudging on snow for any length of time should have impact. The player should have to eat or hug a fire to negate the impact of the Skyrim environment. Possibly there could also be added to each armor or clothing item a heat index which tells the player how well the item will reduce heat loss as the player is subjected to the negative impact of the Skyrim enviroment. I am not sure if it is possible but lets say that your character has just forded a stream and is wet from the waist down they would then be on thier way to a hypothermic state that unless they eat, sit by a camp fire, get out of the elements in a structure or cave, change thier clothing with the clothing having a wetness identifier where it would take a few ingame hours to dry wet clothing, the player would suffer a movement buff, possibly a slow health drain, reduced regeneration rates, in a sense hypothermia would be a disease except that the player would need to change clothes and sit by a camp fire instead of visiting a temple. Like Fallout New Vegas in hardcoe mode being in the hot dry conditions of the desert has an impact on the player i submit that the cold snowey mountainious terrain of Skyrim is the exact same in concept just with hypothermia as opposed to thirst as a major consideration.

Just an idea what do you think?
Asai
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Genevieve
 
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Post » Tue Jun 05, 2012 12:44 pm

that would be fun
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Trent Theriot
 
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Post » Tue Jun 05, 2012 2:00 pm

I want a grandmaster difficulty setting, that does much more than just increase enemy damage and health.
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Fam Mughal
 
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Post » Tue Jun 05, 2012 12:56 pm

Yeah, it would have been fun. I HIGHLY doubt we'll see it happen, unless you're on PC.
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Michael Korkia
 
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Post » Tue Jun 05, 2012 8:59 pm

fallout NVs hardcoe mode was not really that good. the only part that i liked about it was the ammo weight. i had to use mods to adjust the HTS aspect of it since it was so slow that you barely noticed it at all. there were some really good HTS mods for oblivion that i used so im not worried at all about a good mod coming out fairly quickly. there are alot of food items in skyrim so making the mod should be fairly simple.
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Katy Hogben
 
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Post » Tue Jun 05, 2012 11:58 am

This would be superfantastic. When I first loaded the game up, I had the exact same set of thoughts, immediately, about what an ideal hardcoe mode would feature.
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chloe hampson
 
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Post » Wed Jun 06, 2012 1:36 am

I can tell you that I will be working on a HC mode mod for Skyrim that I plan to upload to the Nexus, here are some of the features that will be included:

Hunger, thirst, energy, bladder and other need stats - Not only will you have to fight for survival but you will also now have to eat food, drink liquids, sleep in a bed to gain energy and answer the call of nature now and then. Their will also be 4 addtional need stats to monitor but I wont go into detail about these. I can tell you that temperature will become important so being outside will cause hyperthermia while being too hot will cause heat stroke. Being a vampire OR a werewolf will also have an effect on these stats.

SPECIAL in TES - I really miss the primary stats that were included in the other elder scrolls games and I also REALLY like the whole SPECIAL system used in fallout, so I will be taking the best of both worlds and adding it to my mod. This will mean that when you begin the game you select stats such as strength, endurance and agility etc to spec in which enhances your abilities. Also these stats will be further increased as you level, just like you unlock perks.

No fast travel - Since this mod will be based on realism their will be no fast travel at all. However their will be a new mass teleport spell that allows you to instantly travel to specific locations but with the price of a cooldown.

:cool:
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Lori Joe
 
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Post » Tue Jun 05, 2012 8:17 pm

I want a grandmaster difficulty setting, that does much more than just increase enemy damage and health.
Like what?
Enemies that never miss? Dragons that never land? Enemies that move so fast you can't see them?
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glot
 
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Post » Tue Jun 05, 2012 8:14 pm

if you're on PC I'm sure there will be a hardcoe Mod once the CK is out.


Edit: I need to learn to read the full thread before posting.
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Esther Fernandez
 
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Post » Tue Jun 05, 2012 5:12 pm

I think it interesting that hardcoe elements are good enough that they should be implemented, but are so horribly wrong that they have to be placed into a separate mode so as to spare players from suffering them.

I think it interesting that players seem unable to suggest hardcoe elements outside the context of a hardcoe mode.

I think it interesting that most suggestions for hardcoe elements describe what the elements do, but fail to explain how the elements are fun.

I think it interesting that hardcoe mode is still brought up when Skyrim is already out and a hardcoe DLC seems more fitting.
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RAww DInsaww
 
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Post » Wed Jun 06, 2012 12:12 am

I would definitely vote for this.

This thread is a prime example of why I really need to build or buy a gaming PC, it's sad to know all the mods and other advantages I'm missing.
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dean Cutler
 
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Post » Tue Jun 05, 2012 10:05 pm

The base for all this stuff is already there, since obsidian managed to pull it off in new vegas just fine.

hypothermia could easily be done by changing radiation from new vegas a little, just make it cold instead of radiation.
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Siobhan Wallis-McRobert
 
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Post » Tue Jun 05, 2012 4:15 pm

It would seem interesting to have a hardcoe mode. That is if I can avoid the tediousness of dialog and story and just go across the world battling enemies I come across so I can just clear out the areas of bandits and explore the dungeons without having to delve into the conversations that get repetitive. The only difference would be more extreme enemies and more extreme encounters. That does take a little away from the TES evolution we wish to carry. But sometimes I would like to know if this is exactly what they had in mind as far as having a great combat system with a horrible yet sad TES world that seems mandatory yet repetitive.
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benjamin corsini
 
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Post » Tue Jun 05, 2012 12:13 pm

It would seem interesting to have a hardcoe mode. That is if I can avoid the tediousness of dialog and story and just go across the world battling enemies I come across so I can just clear out the areas of bandits and explore the dungeons without having to delve into the conversations that get repetitive. The only difference would be more extreme enemies and more extreme encounters. That does take a little away from the TES evolution we wish to carry. But sometimes I would like to know if this is exactly what they had in mind as far as having a great combat system with a horrible yet sad TES world that seems mandatory yet repetitive.

Did you even read the OP? This isn't about "hardcoe mode" as in making every enemy incredibly strong, it's about the hardcoe mode they had in fallout new vegas, requiring you to eat, drink, sleep and so on.

Also, you shouldn't be playing an elder scrolls game if you want great combat and no story.
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hannah sillery
 
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Post » Tue Jun 05, 2012 5:34 pm

I can tell you that I will be working on a HC mode mod for Skyrim that I plan to upload to the Nexus, here are some of the features that will be included:

Hunger, thirst, energy, bladder and other need stats - Not only will you have to fight for survival but you will also now have to eat food, drink liquids, sleep in a bed to gain energy and answer the call of nature now and then. Their will also be 4 addtional need stats to monitor but I wont go into detail about these. I can tell you that temperature will become important so being outside will cause hyperthermia while being too hot will cause heat stroke. Being a vampire OR a werewolf will also have an effect on these stats.

SPECIAL in TES - I really miss the primary stats that were included in the other elder scrolls games and I also REALLY like the whole SPECIAL system used in fallout, so I will be taking the best of both worlds and adding it to my mod. This will mean that when you begin the game you select stats such as strength, endurance and agility etc to spec in which enhances your abilities. Also these stats will be further increased as you level, just like you unlock perks.

No fast travel - Since this mod will be based on realism their will be no fast travel at all. However their will be a new mass teleport spell that allows you to instantly travel to specific locations but with the price of a cooldown.

:cool:

You sir will be my hero if you pull this off. As a lifetime member of Nexus with thier mod manager i will be looking forward to this mod. I do not usually use alot of mods aside from a few skins for characters, armors and clothes content to play as designed. This mod will one i will keep an eye out for most definately as i also use a similar mod for FO3 as well, and aside from the first play of 8 plays in Fallout New Vegas all are in hardcoe mode. Good luck sir.

Asai
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Nadia Nad
 
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Post » Tue Jun 05, 2012 6:48 pm

I think it interesting that hardcoe elements are good enough that they should be implemented, but are so horribly wrong that they have to be placed into a separate mode so as to spare players from suffering them.

I think it interesting that players seem unable to suggest hardcoe elements outside the context of a hardcoe mode.

I think it interesting that most suggestions for hardcoe elements describe what the elements do, but fail to explain how the elements are fun.

I think it interesting that hardcoe mode is still brought up when Skyrim is already out and a hardcoe DLC seems more fitting.


Well in that regard i shall attempt to try to answer those questions from my perspective.

Hard core mode is just a way to classify a style of game play, hardcoe is just a common term and while not being entirely accurate or as accurate as say realistic mode would be, none tyhe less it is a term that has become common so while it might not entirely explain it is sufficient that any who have played have the general idea. So instead of retyping all that i have just said we in the community use hardcoe mode.

Fun in a game like another subjective term beauty is in the eye of the beholder. As a player of hardcoe mode in FONV i find the necessity to carry items to aleviate the desert conditions like water or food items and to have a skill like survival which increases the effect of those items then add that the player MUST choose to train in at the expense of a skill like guns that would at first glance be more valuable, those choices and consequences are the fun for me. But the best marksman, the best blade master, if not on the top of thier game or prepared will have a more difficult time of the fights and it is this choice that forces the player to balance even further the build. It for the most part also prevents the player from becomming to over powered to early which can remove entertainment value from the game. If you can just walk up to an adversary and think "die" and it happens well that is no fun for me so when i have to balance a support skill off of a combat skill with either choice having an impact on game play then having it makes the game more fun for me.

I am not sure if hardcoe mode is absent because the developers lacked vision, or that they had entirely too much other content to worry about, or that they perhaps even decided that the players would not want it. The STRONG mod community and Bethesda's STRONG support of that same community by releasing the tool kits is why long after games like GTA4 are over and done with games like FO3, Oblivion, Fallout New Vegas and now Skyrim will still be going strong. Like a signature i saw said, and i will paraphrase and add to it, Bethesda provides the canvas, the mod community provides the color and the player paints the picture by the colors they choose.

Asai
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Sheila Esmailka
 
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Post » Tue Jun 05, 2012 7:27 pm

I am really looking forward to the (hardcoe) mods like the one mentioned above. I've actually slowed down playing Skyrim in anticipation of ones like this (and a couple of others) because after playing it I've concluded that this sort of thing is something I really want in my own personal game play.

I realize now that I got completely spoiled with Oblivion. I got it a year or so after release so lots of mods were available which I used extensively to enhance the game in ways I enjoy beyond the Vanilla experience. I am loving the vanilla Skyrim experience but I know I'm going to love my Vanilla+ version even more so I'm holding back doing too much until want I want comes out. Almost wishing I had waited a bit to buy the game. lol

Don't get me wrong. This is a knock against the release version of the game at all. One of the key reasons I like the series and looked forward to Skyrim was knowing just how much they and it can be tuned to exactly how I want to play with all the mods.
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Dan Stevens
 
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Post » Tue Jun 05, 2012 9:34 pm

YES!!!

I'm an xbox gamer, but I did enjoy FNV hardcoe mode. I've rp'd having to eat/sleep since morrowind, so I'd really like it to be a part of Skyrim. Kinda funny - one of my hardest decisions at the beginning of the game was wheter I would have to sleep before I ran off to Whiterun to tell the Jarl or not. I was expecting that food/sleep would matter in Skyrim; don't know why it didn't.

I'm hoping it can be a patch/DLC later...
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Erich Lendermon
 
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Post » Wed Jun 06, 2012 2:02 am

Absolutely not.

hardcoe mode gets in the way of my fun. Getting in the way of my fun is bad for people's health and well-being.

More so, hardcoe mode is about as necessary and useful as... well... I'm going to stop right there.
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Ashley Tamen
 
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Post » Tue Jun 05, 2012 5:56 pm

Like what?
Enemies that never miss? Dragons that never land? Enemies that move so fast you can't see them?

Nice hyperbole there.
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Matthew Aaron Evans
 
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Post » Tue Jun 05, 2012 1:43 pm

Absolutely not.

hardcoe mode gets in the way of my fun. Getting in the way of my fun is bad for people's health and well-being.

More so, hardcoe mode is about as necessary and useful as... well... I'm going to stop right there.

you do comprehend that a "hardcoe" mode would be OPTIONAL!! the vegas mode was exceptional (my 1st playthrough was hardcoe and when i tried to play non-hardcoe i always ended up turning it back on.)
as well, i assumed skyrim would have a more advanced hardcoe mode that built upon the groundwork of vegas.
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Bedford White
 
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Post » Tue Jun 05, 2012 8:12 pm

I would be interested to see how many realism mods are made and down loaded.Compare that number with Total PC sales.If the number gets around 10% or so maybe they will include it in the future.
If you apply that logic the number one problem with Skyrim will probably turn out to be clothing.
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Elle H
 
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Post » Tue Jun 05, 2012 4:25 pm

I would have loved to have it included..Skyrim is the first TES game i've bought on console, and it would've been a pleasant surprise to have a mode that catered to people who both play consoles, and enjoy an extra bit of challenge.
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phillip crookes
 
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Post » Tue Jun 05, 2012 10:32 pm

I already RP having to sleep, but not eating and drinking. One problem I see with hypothermia is racial resistance. Not all races in Skyrim would suffer the cold equally; Nords already have a strong resistance to cold, but what about the cold-blooded Argonian? Would Khajiit have roughly the same resistance as Nords due to their fur?

If they can work it out, I'd like to give hardcoe mode a try
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Laurenn Doylee
 
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Post » Wed Jun 06, 2012 2:20 am

I already RP having to sleep, but not eating and drinking. One problem I see with hypothermia is racial resistance. Not all races in Skyrim would suffer the cold equally;
So? Makes more reason to choose one race over the other, and have some actual impact over that. If you want the resistance, pick a race that does that and suffer what you miss from the others. More choice having a consequence.

Nords already have a strong resistance to cold, but what about the cold-blooded Argonian? Would Khajiit have roughly the same resistance as Nords due to their fur?
How about this wrt hypothermia:
* Nords gain benefit from their builtin frost resistance in general, but still suffer from the multipliers (see below).
* Argonian lack builtin frost resistance, but don't suffer the "wet multiplier". Makes sense?
* Khajiit lack builtin frost resistance, but don't suffer the "wind multiplier". Makes sense?

You "collect hypothermia points" by current magical means, and in extreme cold (in snowy areas?). Clothes, fur, and hide armor have different insulation values to protect against these natural elements, that gain additional weight by "wet multiplier" that drains off when you get to dry land. Metal armor doesn't have any heat insulation, but they also don't gain this additional weight. This "wet multiplier" increases slowly by rain, and instantly to max (say 4?) if you decide to go for a swim.

The same goes for wind, except it only affects "hypothermia collection speed", as a multiplier (say, 2?). So assume you're well insulated and decide to go for a swim in cold windy weather. If you're gathering 3 points per second for being in a cold environment, that could increase to 3*4 = 12 points per second while in the water (you don't get wind chill factor in water, but water is generally worse), and it continues to climb at 3*2 = 6 points per second outside the water, which will reduce slowly as you dry up. Standing near a fire will speed up the recovery rate considerably. Same with simply going inside.

From what I've heard, consoles already have variable movement speed from their anologue controls. Why not connect current hypothermia speed to your maximum speeds (variable)? This is negated of course if you're using a horse (means I'll suffer :P). We could have warning levels on:
1-30% - light hypothermia (-20% in movement speed)
31-60% - moderate hypothermia (-40% in movement speed and regeneration rates)
61-80% - severe hypothermia (-60% in movement speed and regeneration rates)
81-90% - extreme hypothermia (-80% in movement speed and regeneration rates)
91-100% - fatal hypothermia (overencumbered speed, -90% regeneration rates, freeze to death at 100% - could happen, but highly unlikely).

So if you play with this DLC/MOD active, you still have a choice - do you play like a fool taking a swim without preparing for it, or do you choose to take the penalties? It's supposed to make some impact for your choices, not make the game unplayable. It's main purpose is to make you think about your own role playing and your actions, and add adequate penalties if you choose to ignore them. Values above are figurative, it all have to play out nicely and be well balanced. I think FONV did it brilliantly.

Edit: If wind isn't simulated and only exists as a weather effect, then Khajiit could have higher tolerance to sleep requirements and reduced penalties for it, given their slightly nocturnal abilities in general.
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Natasha Biss
 
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