» Sun May 29, 2011 1:59 am
From what I have gleaned, letting the dehydration or hunger meter (Meters? I'm still unclear if they are separate meters or just the one.) deplete will result in instant death. I've not heard, nor do I think we know, if there are stepped penalties along the way. If separate meters, it would be nice to see STR, END take a hit with a diminished hunger meter, and PER, INT, take a hit from the lowered dehydration meter. AGL could be affected by both.
It also is not clear whether or not death is instant, or if HP is continuously drained like when a character is drowning. I'm a bit mixed on this myself, because if HP drains until you die with a depleted meter, it becomes a little too easy to prolong your character's life using Stimpaks. On the other hand, if the game doesn't make it real obvious that you are about to die and you have forgotten to check your meter for a little while and just collapse on the spot, that could be very annoying. I imagine there may be times when you will want to ration out your food or water for as long as possible, pushing the meter to the brink to get the maximum benefit from each bottle of water or item of food.
I'm extremely curious how sleep deprivation will be handled. It doesn't make sense to die from lack of sleep - usually a person who goes too long without it will simply collapse and sleep off any ill effects. But being able to push the meter in game until your character just falls over asleep and wakes up a few hours later in fine condition seems like it would be a cop out. Not to mention more convenient than tracking down a bed. Maybe sleep deprivation means you take bigger and bigger stat, and hopefully, skill penalties, until you decide to stop and sleep, but the game never forces you to. That way, if you wanted, or were in the middle of an important mission, you could "push yourself" and keep going, but the strain and exhaustion means you aren't going to be thinking as clearly, and will have more difficulty functioning (as represented by skill penalties). Perhaps you are master at Lockpicking with 100 skill, but you've been up for two days straight now, and that Very Hard lock you've just encountered is beyond you at the moment because of the -20 penalty you've got on your Lockpicking skill. You just can't concentrate.
I don't know how it should break down, but maybe after your character has been awake for 18 hours, they take a -5 skill penalty until they sleep for at least 4-6 hours. Every 4 additional in-game hours you put off sleep, you get another -5 subtracted from your skills, and the penalty builds in a cumulative fashion. That means if you stayed up for two days straight, you'd be suffering -30 to all your skills. Go another day, and it becomes -60. Go another day and the penalty would be a whopping -90. That means that if your character stayed up for 4 days straight, it would be possible, like if you needed that time to hunt down food and water to avoid death, but you would be effectively "dead on your feet", unable to perform any but the simplest tasks, and them badly.