Hardened
Beta 5 released!(see below for links)
EPIC TRAILER showcasing 2/4 legendary monster encounters redone, I could watch this all day
http://www.youtube.com/watch?v=EKJFKkigRO0
New Small Trailer Released:
http://www.youtube.com/watch?v=3FjoFO6aySw
I would never feel her face in my hands again, rough and scarred as it was. I had told her that it was too dangerous, the money wasn't worth it, but she wouldn't listen she never does...never had. The sand swirled around me, the old race track was always [censored] windy, the ants didn't mind. Let's see if they mind me wiping them out. The old AER9 was just that, plus beaten to hell, but he had put enough work into it to get the job done..he hoped. If the information he had paid the last of his caps for was worth a damn, then it would be all he needed. Several shots later and scorched earth told him he was right. As the swarm descended upon him, the green death exploding around him and on him, his skin unnaturally resilient thanks to his home brewed beverage, he laughed. For the first time in weeks, he laughed maniacally, decimating the skittering creatures, pushing forward into their home as their warriors lay broken around him. More and more he killed, laughing so hard the tears were cascading down his cheeks, more than he had cried for her even. No movement followed the last shot, as if the hive itself had taken a breath and held it. Then he saw her, gargantuan, and angry. It was the last thing he would.
This mod is for those of us that hit lvl 14, or lvl 10, or lvl 6 and found no challenge left in the game. We installed various mods attempting to remedy this, and some of them are great, but they never filled that hole. The challenge of a new game, new strategies and new ways to learn to die. I will not yet tell you everything I've done, in fact I'm only going to give you small amounts. But rest assured, this game's combat is different, to the bone. Just like the ones you're going to leave in the wastes.
[Updated]List of features:
Completely redone poison system, with new antivenom functionality and failure chances based on skill, new poison effects and tiers of poison. Coming soon poison immunity added to antivenom, take it or be in cazador swarm heck.
Boss encounters that are tremendously difficult and scripted: Davison in the repconn basemant, Tabitha in black mountain, Marcus at jacobstown, regular ant and fire ant queens. Coming soon: all vault 'bosses' such as the ghoul overseer, as well as the legendary monsters.
List of changes to enemies:
Deathclaws: Bonus limb damage on striking, Deathclaw's now ignore crippled limbs, get a little tougher, and gain a slight regen below 20%
Feral ghouls: Regenerate health below 50%, regenerate limbs whenever a limb goes below 25%, shred armor per strike(-2 per strike, -20 total) that lasts 2 in game minutes, explosive damage resistance.
Ants: new weapon, soldiers have high speed plasma that does massive damage, workers now fire a plasma explosive to keep you off balance. Body part damage changes, it's giant bulbous head is now more resilient and soldiers ignore crippled limbs below 50% health. All ants are much faster and turn faster as well. DT increased to 8-12-20 for workers, soldiers and Queens, respectively. Ant weakness is to high powered lasers, no rechargers, rcws or gatlings. Massive regular energy resistance.
Fire Ants: Flamer damage is increased massively, speed is increased greatly, fire ant workers now fire an incendiary explosive, have the same DT values as regular ants as well as body part values, crippled limb ignore for soldiers and energy resistance. Weakness is to plasma.
Geckos: All geckos have massive dynamic regen and scaling, increasing damage resist when their heads are not crippled, regular geckos and golden geckos will bleed out quickly once this weakness is taken advantage of, however fire geckos die on the spot in a fiery explosion. All geckos have had their animation speed increased 30%, making their melee very difficult to avoid. Regular geckos have 20% increased crit.
Golden geckos: Massive armor piercing (-12 DT)bite that persists for 2 mins of in game time.
Fire Geckos: Greatly increased damage on flamer with a reduced minimum range
Nighstalkers: Maintain stealth until you can 'perceive' them, with either a 9 perception and greater allowing for you to see them as they approach, an 8 allowing you to see them as they aggro you, and a 7 or greater allowing you to see them as they attack you. 20% increased crit chance, with an additional 20% while stealthed. Tier 3 poison that is difficult to remove or be immune to. 20% faster movement.
Cazadors: Torso health percentage increased for less knockdowns, head percentage decreased with increased head damage multiplier of 1.5X, 35% increased DR with 25 DT, tier 3 poison now damages head condition and health on top of normal caz poison effects. Weakness to automatic guns and shotguns.
Molerats: reduce armor per strike(-2 and -20 DT total), 20% DR increase, 20% speed increase
Centaurs: new weapon does massive radiation damage in an explosion radius and is quickly fired, 70% increased DR, massive radiation aura that activates on being hit with a bladed weapon. Weakness is to bladed melee weapons, and bladed melee weapons plus plasma, two swings of a melee weapon plus one plasma shot equals a nuclear blast. After being struck a few times by bladed weapons their bodies become unstable and will gooify on death.
Radscorpions: Poison changed to cripple a random limb randomly during it's duration, chance for 1 or more cripples depending on your poison resist. Radscorpion queen poison will cripple two limbs. Massively regenerating limbs and strong health regeneration when a limb is crippled, until the stinger is crippled, which does not regenerate and will massively damage the scorpion upon being crippled. 20-40-60% increased DR for normal, giant, and queen radscorpions respectively. 10% increased crit below 50% health and 20% increased crit for queens. Queen poison cannot be cured and will be administered on any successful attack, depending on your poison resist.
Barkscorpions: 30% increased speed, 90% increased DR, poison does massive amount of damage. 'Bumblebee' weakness, if it stings you, it's tail explodes and it dies.
Supermutants: Melee supermutants have 10% increased DR and a bloodlust effect that they have below 50%. They will put away their weapons and attack you with their fists, gaining 60% increased critical chance, 50% increased DR, ignoring crippled limbs and each attack has a chance to knock you down based on your endurance and strength. They will slowly lose health while under bloodlust. At 10% and below health they run out of steam and lose their ignore crippled limbs and increased DR effects, but retain their crit and knockdown abilities. Gun using supermutants have their critical chance increased by 15%. Missile launcher and explosives wielding supermutants just don't care, they no longer take their own safety into consideration when firing their weapons, they cannot be knockdown-ed and have a massive increase to DT versus explosive weapons. Supermutant masters give a buff to everyone around them every 15 seconds that lasts 5 seconds, which will increase their crit by 50%. All supermutants have had their damage thresholds increased to 20 and their damage resistances increased by 15%. All supermutants have had their attack animations sped up by 30%.
Nightkin: Increased damage threshold to 10, gained 'displacer' effect below 50%, they will randomly port somewhere behind you every few seconds re-stealthing as they do. Nightkin snipers will 'spot' you if they maintain line of sight with you and are within a certain range, sounding an alarm and sending others running to your location. They also have no regard for their safety and will fire their missile launchers at you with glee, taking little to no damage from their own explosions.
Radroaches: Much more aggressive, 30% faster, have a weak rad aura, explode on death into a strong radiation cloud whose radiation persists for a small time.
Giant Rat: 30% faster, more aggressive, 20% stronger attacks, 5 DT added, 50% chance on strike to damage endurance for 3 for 12 hours of game day time(uncurable)
Legion Mongrels: 10% faster, 20% faster attack animations, 10 DT, ignore crippled limbs and a 25% chance on strike to reduce agi by 3 for 12 hours.
Coyotes: More aggressive after being attacked, 30% faster, 20% faster attack animations, 10 DT for normal 15 DT and 5 DR for pack leaders, 50% fire and poison resistance, extra 5 DT to melee and unarmed attacks, Den mothers have a 5 hp regen every 5 second aura buff, pack leaders give 20% crit on a 10 sec timer
Giant Mantis: 20% faster, 20% faster attack animations, 5 base DT with 5 extra DT to guns attacks, 15% increased crit chance, 5-7 higher base damage for each different type of mantis.
Lake Lurks: Massively increased weapon with more and more damaging projectiles that add a large damaging dot and are very hard to avoid. 40% DR increase. Flame weapon weakness: pyrophobia, on hit they will flee for a short time, hit em enough times and they disintegrate.
Protectrons: Ignores crippled limbs, lasers now explode on impact doing strong damage and blinding any in their explosion radius, 50% faster.
Gutsy: Massively increased damage on plasma(multiple projectiles) and flamer weapons, 25% increased DR, 15% increased movement speed, ignores crippled limbs, when hit by a mr gutsy plasma weapon you will not be able to see for a time, when hit by a mr gutsy flamer you will be blinded as well, but much differently.
Sentry robots: Immune to knockdown, ignore crippled limbs, 60% increased DR, 20 DT, 20% increased speed, 25% increased turning speed, weapon now ignores 8 DT, weapon damage greatly increased, ignores damaging self with explosives(will point blank shoot a missile) and has a high exposives DT increase.
Turrets: Significant crit increase, 5 DT, DT reduction ammo scaling with scaling mark #, 5-8-15 DT ignore for the scaling types of both guns and energy weapons turrets, increase to firing rate and damage scaling with each scaling turret mkI-mkII etc.
Securitron MkII: greatly increased weapon damage and moderately increased DR, equivalent to a sentry robot with a 6 missile payload and a much stronger laser weapon.
Future Releases:
More boss encounters that are scripted and varied. DONE
Spore creatures redone. DONE
Venus fly trap thingers redone. DONE
Balancing damages and armors more. DONE
Graphics for found weakness, notes for found weaknesses, challenges for found weaknesses. Notes DONE
Legendary encounters redone(still haven't found any myself lulz) DONE
Human faction NPC changes.
More...
WIP
Antivenom changed to give immunity while under it's effect for the various tiers of poison: example, successfully applying three antivenom doses should make you immune to every poison but Queen Radscorpion poison.
Recommended mod lists:
Arwen's
IMCN
WME or WMX
Perk every level(I won't on this playthrough or the next, but it's recommended)
Realistic repair
No Auto Aim
Sprint
Bullet Time
Xtra Special NV
This mod requires archive invalidation to function effectively, it now requires NVSE as well.
VVV is coming out soon and will be amazing!
I could use someone that is good at creating effect shaders for some of the things I wish to implement in the future, if anyone feels like they can help, please PM me.
Special thanks to Cipscis, Gunmaster95, RickerHK and b3w4r3 for their help with questions.
Remember when playing this mod, you have drugs, use them. And skill mags. Use everything, you'll need it. Oh and, this mod is untested in regular playing, enjoy!
1st Beta:
http://www.megaupload.com/?d=T0ALEWJ3
2nd Beta:
Antivenom changed to immunity version, general clean up of messages and small bugs leftover from testing.
http://www.megaupload.com/?d=H9W8FSEI
Beta 4 Update 3
http://www.megaupload.com/?d=C0DEK45V
Beta 5
http://www.megaupload.com/?d=WR8RG1FK
Beta 5 Update 1(Use update 2)
http://www.megaupload.com/?d=PI4YBEP3
Beta 5 Update 2(you only need Update 2)
http://www.megaupload.com/?d=DHST6GE9
And this is the comp patch between hardened and AWOP v.32, I have'nt updated it, but nothing should break if you use it. Update, not yet up to date with the latest AWOP, might be a while before that happens :\
http://www.megaupload.com/?d=D2Q3SMO0
Oh and for load order, I recommend putting it late. For now. Update, it is now on the BOSS list, using it's load order should be fine.
