Harder difficulty than Matser

Post » Sat Jun 16, 2012 9:37 pm

right ive been playing on Master difficulty since i got skyrim BUT its starting not to feel hard anymore, i think that there could possibly be a little more room to make the game abit harder possibly a new difficulty level or even more/harder enemies. so just wondering what do you think on this?
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Dalley hussain
 
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Post » Sat Jun 16, 2012 3:19 pm

I would also like a harder difficulty, it seems to have become easy even though it's meant to be hard. But I guess there is only so much they can do to make it hard.
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nath
 
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Post » Sat Jun 16, 2012 7:42 pm

You either have to choose to NOT get the best armor/weapons or it will always be not-too-hard.

Here's hoping for Beth to come through on promising more powerful dragons and dificulty.
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ZzZz
 
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Post » Sat Jun 16, 2012 11:09 pm

I must svck at skyrim. Hardest I can play is expert.
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alyssa ALYSSA
 
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Post » Sat Jun 16, 2012 3:15 pm

I don't think it needs a harder setting. They just need to tighten up the mechanics, exploits, and ai.
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Suzy Santana
 
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Post » Sun Jun 17, 2012 3:54 am

hardcoe would surfice.
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Anthony Diaz
 
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Post » Sun Jun 17, 2012 4:10 am

you don't eat, you die, you don't sleep you go insane, you dont drink you die. Come to think of it, water is an item unobtainable as a drink. Pretty weird that.
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Elizabeth Davis
 
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Post » Sun Jun 17, 2012 3:26 am

All the difficulty settings do is change Damage output, the mechanics are what needs changing in this regard.
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Courtney Foren
 
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Post » Sat Jun 16, 2012 10:16 pm

you don't eat, you die, you don't sleep you go insane, you dont drink you die. Come to think of it, water is an item unobtainable as a drink. Pretty weird that.
True nords dont drink water. Mead is the only liquid that passes through their lips
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Nathan Hunter
 
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Post » Sun Jun 17, 2012 3:59 am

right ive been playing on Master difficulty since i got skyrim BUT its starting not to feel hard anymore, i think that there could possibly be a little more room to make the game abit harder possibly a new difficulty level or even more/harder enemies. so just wondering what do you think on this?

Unless you have access to mods for PC, there is not a lot of room for further enhancing the combat difficulty. (If you are on PC there are a few mods you might find fun to try http://steamcommunity.com/sharedfiles/filedetails/?id=17346.)

Your gear makes a huge difference, however, as I discovered during a quest when I was suddenly tossed into a dark prison without access to my equipment. You can also try cutting down on your crafting - for example, only pick one either Alchemy, Smithing or Enchanting, but not all three, and avoid power leveling whichever crafting skill you choose. Also, perhaps you might play a warrior who favors fur armor, or an assassin who blends in by wearing only streetclothes, etc.
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gandalf
 
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Post » Sat Jun 16, 2012 7:35 pm

If your on the pc their is a mod that currently allows you to raise the difficulty higher. If not then as others have said, you have to not use some of the more op stuff in the game. Perhaps limit smithing and enchanting since they are some of the bigger offenders in making a character op.
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Stefanny Cardona
 
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Post » Sat Jun 16, 2012 10:18 pm

you don't eat, you die, you don't sleep you go insane, you dont drink you die. Come to think of it, water is an item unobtainable as a drink. Pretty weird that.

THAT WOULD BE EPIC!!!! i would enjoy that so much aswell just because it would be harder. Also about the damage i think that there should be an option to change what the maximum amount of damage the ai's can hit
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Austin Suggs
 
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Post » Sun Jun 17, 2012 12:07 am

Just limit yourself. There's plenty of hardcoe mode ideas on here. Maybe dead is dead?
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OnlyDumazzapplyhere
 
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Post » Sun Jun 17, 2012 4:31 am

Unless you have access to mods for PC, there is not a lot of room for further enhancing the combat difficulty. (If you are on PC there are a few mods you might find fun to try http://steamcommunity.com/sharedfiles/filedetails/?id=17346.)

Your gear makes a huge difference, however, as I discovered during a quest when I was suddenly tossed into a dark prison without access to my equipment. You can also try cutting down on your crafting - for example, only pick one either Alchemy, Smithing or Enchanting, but not all three, and avoid power leveling whichever crafting skill you choose. Also, perhaps you might play a warrior who favors fur armor, or an assassin who blends in by wearing only streetclothes, etc.

im on xbox :( but thats a really good idea though i might have to do that now haha :D cheers for the idea im gunno have to do that now, think ill just use some of the not-so-good heavy Armour :D
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Hannah Barnard
 
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Post » Sun Jun 17, 2012 3:54 am

hardcoe would surfice.
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Natalie Harvey
 
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Post » Sun Jun 17, 2012 12:23 am

it is true though, master really isnt more hard than expert. my lvl 59 dual wealding, heavy armor nord was able to take out alduin (final battle) with 2 power attacks and a follow up blow at master diffuculty. It took all of 3 seconds once he landed.
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Lory Da Costa
 
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Post » Sun Jun 17, 2012 12:02 am

A Harder difficulty won't work, it'll just piss people off.

Really, on Master the DT/DD ratio is already 2/0.5, do we really want to up that to 4/0.25? Sure, it'll make the game harder, but the difficulty won't be meaningful.

What we really need, is enemies with more developed abilities. Just as a base example, No enemy in Skyrim has an appreciable level of Armor, since no enemy in Skyrim has skill in armor. Giving enemies armor ratings appropriate for their intended difficulty would bump the challenge up across all difficulties, but obviously Master and Expert would have the most noticeable impact. Benchmarks for armor ratings based on the PC's armor restrictions would be:

[Highest level variants]
NPC in Full Steel Plate: ~350
NPC in Full Scaled: ~225
NPC in Full Ebony: ~500
Dwemer Centurion: 567+
Dwemer Sphere: 150~250
Falmer (Fully armored) ~280

The idea is that on average, a well-armored enemy should take roughly twice as long to kill, while Monsters and generic creatures remain mostly unaffected, with the obvious exception of Armored Falmer and Dwemer Constructs, which are basically moving armor. Very rare, and exotic high-level enemies in high-end Armor like Ebony would approach the Damage Reduction threshold, but Skyrim did a good job of making most high-level armors quite rare to find on NPCs. (Exception seemingly being mercenaries, who all went to the Ebony Store apparently).

NPCs work out pretty easily here. Simply giving them skill appropriate to their level in their armor of choice should naturally scale their difficulty up appropriately, for some of the deadlier high-end enemies, adding an armor perk or two would suffice, to increase the gap between Chief and Fodder. Creatures would require special abilities being written into them I'd imagine, making scaling them with variants (Falmer Shadowmaster versus stock Falmer for example) a bit more irritating.


Another option is enhance the abilities enemies can use, making a lot of creatures in the game exceedingly dangerous in dynamic ways. Dragons for example, having access to their standard Breath Strafe while airborn, but on the Ground, they'll attempt to utilize much more dangerous shouts, such as Ice Form for Frost Dragons, Storm Call for Ancients, and Marked For Death with Elders.

In that same line, Spellcasters using more spells instead of Destruction. Illusion as a school is probably out of the question besides Invisible, given the nature of magic being used on the player, but spells like Paralyze and Grand Healing could make that Bandit Shaman the single most dangerous target in the fort, by supporting his allies and being even a threat to the Infinium spammers. Dragon Priests should also probably be able to shout... Of course, they might just be hard enough if the AI lockups were fixed.

"Instant Win" buttons like Marked for Death probably need to be fixed too. No matter what difficulty you have it on, Marked For Death a few times turns every encounter into a 1punch KO on Master.
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Heather beauchamp
 
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Post » Sat Jun 16, 2012 4:15 pm

well if they did make a harder one then i hope it would not simply nerf my damage output and increase the mobs defense/damage output. I would like to see more enemies to deal with as well as them being smarter and using smarter tactics.
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Marcin Tomkow
 
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Post » Sun Jun 17, 2012 2:27 am

AGREED, max it out, im ready to fight swarms of dragons, giants, and etc. I wanna see the terminator fall from the sky on the back of the incredible hulk, ready to duke it out. lets do this. :run:
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Hella Beast
 
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