I will add to the sentiment of regards with some further explanation of my current level of enjoyment in this rich and inviting game. There is no lack of ability to choose what it is I wish my character to do or to be. There are no predetermined class choices, and therefore there is no restriction to what particular path a character is able to proceed toward.
I also enjoy the openness of the game in regards to the idea that no quest is a requirement, yet they all are. If a person finishes the escape from Helgen, they are confronted by the OPTION to travel to whiterun and continue to the storyline, or simply wander off to an unknown destination.
It would, however, be a great addition in my opinion to remove the ability to pick up prospective quest items prior to engaging in the quest it is meant to complete. That would greatly reduce the amount of unneeded or unnecessary items in inventory which cannot be stored, dropped, or sold.
But yes, it is a great game, and I'm looking forward to playing with the creation kit when it becomes available.