I just had some questions regarding the magic/enchant system and the new "fortify *insert school of magic" spells.
If these enchants allow for an almost zero amount of magic needed to cast them, how many level points should i put into magic? I wouldn't say it seems pointless, but once I reach the level of being able to enchant armor in that way (which i play on just so I can feel like a medieval emperor palpatine shooting endless lightning from my fingers) wont have a high magic pool become less necessary except for spells from other schools?
And if that's the case, how many points should I invest in magic then to have a safe amount for everything else?
Also, I'm really big on magic resistance, and I know it caps at 85%. So i figured I'd go Breton with the lord stone to hit 50%, my question is for the last 35% would it be more viable to spend the perk points in alteration, do the "book of love" quest for the 15% active, or craft rings with the latter choice?
Also I was hoping I could get some feedback on the eventual character I'll be putting together, it'd be mighty appreciated.
Race: Breton
Guardian Stone: Lord
Specializations: Destruction, Restoration, Heavy Armor, Two-Handed, Smithing and Enchanting
I'm going for an offensive battlemage specializing in dual wielding spells until enemy's get into close range. Then bringing out a huge two handed sword to fight in close combat. The heavy armor's there for defense as is resto. Smithing and enchanting are there so I can craft a set of daedric armor/weapon and enchant it with the spell cost reduction for destruction and restoration.
Does this seem like a viable build to play on adept/possibly expert?
Thanks for any and all input guys, I really appreciate it
