MARTIGEN! Oh my god have I always wanted to talk to you. I'm considering making something that adds a lot (151 to be exact) creatures to the game, but unfortunately my current skill level is only such that I can use vanilla character meshes. I was wondering if perhaps you had a general process you could describe to creating new creature types? (how to animate them, model them, get them in game, etc.)
Eventually this may turn into an overhaul that makes pokemon red/blue out of the skyrim engine, but I really can't expect anyone to be interested if they all look like Skyrim creatures.
Hey Ducey

I can offer advice as you're building it and encounter problems. Send me a PM.
Beth would do well to hire Martigen there (loved MMM, dude) and DARn. A TES game with wonderful monsters (spiders, mummies, and bears just isn't cutting it in Skyrim) and an amazing UI? Yes, please.
I certainly wouldn't say no, but it'd have to be a remote position as I'm in Australia!
I agree. One of the most disappointing trends in modern gaming is the dearth of enemy types. I feel like if Martigen here could make as many creatures as he did largely or entirely by himself, sure a team of paid people could accomplish the same or better.
MMM (for both Oblivion and Fallout 3) wasn't just me. If you look at the credits you'll see dozens of names -- I relied on modelers, texture artists, and in some cases coders (as with MMM for Ob's crafting system which I couldn't dedicate enough time to). My strengths, I guess, were creating a vision for what I wanted to see in terms of creature diversity, behaviour, special effects and features (heh, like Ghoul Raising in F3 or the Ghostly Apparition in Ob which scared the pants off people even though it was a non-hostile!). I'm mostly a coder, though I have dabbled in modeling, texturing and sound editing in creating the MMMs.
I digress. Point is any large project like MMM usually requires a lot of talented people. And that's a good thing, because everyone excels in different things (and you then get the best of every-thing.)
If you aren't able to work 12-18 hour days, you're going to have a tough time in the industry and an even tougher time in the movie industry. The only people I know that work 9-5 are bankers and pharmacists. Passion is key, and passion is what keeps you doing 20 hour days going on nothing but a half-empty box of cheerios.
I average 80 hours per week, but there have been times where I have clocked well over 120.
Just putting it out there -- and I don't mean to offend in any way -- but this isn't something to be proud of. Life is more than work, and if you accept the 'norm' is an 80 hour week, then you'll work an 80 hour week up until the day they put you in ground. And perhaps before you die you'll wonder where your life went.
Companies that expect you do an 80 hour week are not companies you want to work for. In fact, more and more businesses are recognising the benefits of work/life balance for their staff -- those who have a good balance are happier, more productive, more creative and more loyal (less likely to jump ship) -- all of which translates better to a bottom line than employees being an over-worked sweatshop. This is has been proven time and again. You don't want to work for a company that expects you to do 80 hour weeks not just for your own quality of life, but that a company expecting this isn't one that's being managed well and won't provide good future opportunities for you.
And certainly, in my career, I have always looked after my staff -- told them to go home if they were working late, made sure they always scheduled leave, and looked after them if something happens (as it always does) in life. In return I've had loyal employees and a very successful career (I'm a mag editor/journo by trade, and in my tenure my mags have won best IT mag in Australia more than once). Sometimes the responsible thing to when given a deadline that would mean severely overworking for you and your staff is not to put everyone to the grindstone -- it's to go to management and say it can't be done. Or it can be, but you need X resources and Y time.
I digress (again!). It just concerns me that people think overworking is the norm. It's not, unless you say it is, and then you only have yourself to blame. You choose where you work, and if doesn't suit you, doesn't serve you, doesn't fulfill you and give you that work/life balance, move on.