Have an NPC speak first!

Post » Wed Jun 20, 2012 4:00 pm

Hi guys,

This is driving me insane. I've been pottering about with the dialogue view looking at tutorials, reading the wiki etc and I cannot figure out how to make an NPC speak first before you select a topic.
To be clear I don't want to ForceGreet an introduction. I just want to be able to activate the NPC and have them ask a question first before the payer initiates a topic.
I know it's going to be something ridiculously simple but I have googled the hell out of it and searched on here and I can't find an answer.
Any help would be completely appreciated
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Chloe Botham
 
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Joined: Wed Aug 30, 2006 12:11 am

Post » Wed Jun 20, 2012 10:30 pm

I think you want to make a custom "Hello" topic. Check out the Hellos/Goodbyes section of the loose ends tutorial page:

http://www.creationkit.com/Bethesda_Tutorial_Quest_Loose_Ends#Hellos.2FGoodbyes
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Sophh
 
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Joined: Tue Aug 08, 2006 11:58 pm

Post » Thu Jun 21, 2012 2:26 am

I think you want to make a custom "Hello" topic. Check out the Hellos/Goodbyes section of the loose ends tutorial page:

http://www.creationkit.com/Bethesda_Tutorial_Quest_Loose_Ends#Hellos.2FGoodbyes

That's exactly it! I wasn't aware of a specific section primarily for dealing with hellos.

..... maybe I should just do that tutorial instead of messing about!.... thanks man!
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Lillian Cawfield
 
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