Before I go into discussing the way the data was gathered, I would like you to acquaint yourself with some big red disclaimers:
DISCLAIMER 1: What I tested was battle balance, which I define as the ability to deal and withstand damage in a fair, direct fight. Within this definition shouts, stealth, summoning, illusion, healing and consumables are all ways to avoid being good at combat. That's why they were excluded from the tests.
DISCLAIMER 2: The exact method that I used is just one of a million. If you want to test balance in another way, feel free to use and modify my mod for that purpose.
DISCLAIMER 3: It is perfectly reasonable if you run the exact same tests yourself and get slightly different results. I just don't have the will or time to gather a sample size large enough that things like AI decisions and dice rolls on perks are completely accounted for.
Now that we got that out of the way, here is a rundown of the way the testing was performed:
6 different teams, each of which represents a combat style, fought against each other in every possible combination of two (a total of 15 matchups) as well as in a special "Nemesis" format against a boss monster. Each of the matchups was done in two formats - solo and group, across three ranks - Rookie, Veteran and Master. After every such iteration one or both of the teams scored points. A team's overall result is the total score across all formats, ranks and matchups.
The teams:
- Knights (KN) - heavily armored fighters that use a shield and mace.
- Barbarians (BR) - heavily armored fighters that use a two-handed battleaxe.
- Berserkers (BS) - heavily armored dual-wielding swordfighters.
- Archers (AR) - lightly armored archers. They also have a dagger for when forced into melee.
- Mages (MG) - stereotypical Skyrim mages that use Frost spells, magic armor and wards.
- Spellswords (SS) - heavily armored fighters that use a sword in one hand and Fire spell in the other.
The ranks:
- Rookie - level 1, no perks, all stats at 100, starting equipment (iron and hide), no enchantments. Imitates characters at the start of the game.
- Veteran - level 26, 25 perks, 100 points spent on Health and the other 150 according to archetype, skills at level 60, enchanted Orcish and Scaled armor, no ring or necklace. Imitates the characters as they would be halfway towards the soft cap.
- Master - level 51, 50 perks, 200 points spent on Health and the other 300 according to archetype, skills at level 100, ennchanted Daedric and Dragonscale armor, enchanted ring and necklace. Imitates end-game characters.
The formats:
- Solo - begins with a best of 6 in a 1v1. If the result is a tie, both teams get 1 point. If not, a second round is played, with the team that lost the first round bolstered by 1 extra contestant. If the result is a tie or in favor of that team, the match ends and the team that won the first round gets points equal to the number of contestants on the opposing team. If not, the losing team gets another extra member and another best of 6 is played, and so on. The maximum is 10 contestants. If even then the losing team is beaten, the winner gets 11 points.
- Group - begins with a best of 4 in a 4v4. If the result is a tie, both team get 1 point. If not, a second round is played, with the team that lost the first round bolstered by 1 extra contestant. If the result is a tie or in favor of that team, the match ends and the team that won the first round gets points equal to the number of contestants on the opposing team minus 4. If not, the losing team gets another extra member and another best of 4 is played, and so on. The maximum is 10 contestants. If even then the losing team is beaten, the winner gets 7 points.
- Nemesis - in this special format the teams fight not against each other, but against a Draugr boss. It starts out in a 1v1 and the team wins a round if it wins 3 times out of 3, If not, it is bolstered by 1 contestant and another round is played. Once all teams have fought the same boss on the same rank, the team that took the most number of fighters to beat the boss gets no points, while all others get points equal to difference between that and how many members it took them, multiplied by 3.
As for the results, they paint a very clear picture:
https://dl.dropbox.com/u/36077861/BBA%20test%20results.jpg
My observations:
- The best combat styles are Spellsword and Berserker.
- By far the worst is the Archer, and the pure Mage doesn't fare much better.
- Barbarians and Mages get worse as they level, while Knights and Berserkers get better.
- Mages benefit most from fighting in a group, while Berserkers are the best solo fighters.
1. Melee damage is overpowered.
This is proven by both the fact that characters that don't block have an advantage over characters that do and that the Spellsword and Mage are worlds apart. It seems that maximum aggro up-front is the formula for success in Skyrim.
2. The community is right to consider mages greatly underpowered.
Not only are they near the bottom of the ladder, they also get weaker as they level up. This is abated somewhat if they fight in a group, but it still isn't enough to keep pace with the other archetypes.
3. Contrary to popular belief, the worst archetype for direct battle isn't the Mage, but the Archer.
Archers just cannot fight directly without having some kind of advantage, be it crazy distance, stealth or poisons.
Links to the mod:
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=76818896
Skyrim Nexus: http://skyrim.nexusmods.com/mods/18782/
Discuss away.

Uh oh, I just started a stealth archer character. Hopefully I have better luck
. That said, feel free to modify the mod in any way you want to test what you want.


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