I have a floating object that seems to disable havok on a short distance of the player, maybe 50 to 100 meters. It normally bounces up and down in the water until the aforementioned distance, and then freezes. It is always at exactly the same distance, as if the engine decided havok is no longer needed. As soon as I approach it again, it recovers it's havok and refloats. Is this a hardcoded feature and can it be overriden for a specific object?
I thought at first it might be persistance, so I added a constant OnUpdate event to the object, but didn't help... I need this object to keep floating even when the player isn't near.


what is the script you eventually ended up using?