Havok settle changes bounding box

Post » Tue Jun 19, 2012 5:38 am

Hi guys,

I was hoping someone could tell me why the bounding box around my object (a book in this example) stays the same even once the Havok object has settled. Even though the book has fallen on its side, the bounding box still shows it as standing up. This means to select the object I need to click randomly in the air around the object to find it.

Is this normal or is it a bug?

Thanks for any assistance.
User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Tue Jun 19, 2012 4:14 am

Nobody? Can someone please confirm if this also happens to them?
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Tue Jun 19, 2012 10:53 am

I haven't looked at this specifically, but I suspect it's somewhere between 'normal' and 'a bug'. In Fallout 3 (which had basically the same model/havok handling) it was possible for the object's mesh and havok physics to be partly separate from it's bounding box (on a lower node in the .nif, if you want to get technical :)). It was often easier to make and export the objects from the 3D package like this, but had the undesirable side effect you've seen.

So, not a 'bug' exactly, but not exactly a good feature either :shrug:.
User avatar
WYatt REed
 
Posts: 3409
Joined: Mon Jun 18, 2007 3:06 pm

Post » Tue Jun 19, 2012 5:19 am

Could this also be related to the SetScale() function's inability to scale the bounding box to match the object's new size?
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am


Return to V - Skyrim