» Tue Mar 15, 2011 12:01 am
Yeah... it happens both with creating a new world space, and editing existing ones. Landscape editor works, but it is too small scale for what i want to do. Did you actually get the heightmap editor to work? Did you try? I've heard of it working for some people. Importing a heightmap also doesn't work, but I have found a work around, but it is a pain in the ass: Create a heightmap in the F3 GECK (for me it works fine in that version), then go into FO3EDIT, change the master from Fallout3.esm to FalloutNV.esm, go into FNVEdit and merge the plugins. Voila, now got a new heightmap in my plugin. Thing is, I usually decide to edit it later, which I can't do in the NV GECK, So I have to copy it to a F3 plugin and back to NV everytime I want to edit. It kinda puzzles me why Bethesda/Obsidian didn't get the heightmap editor to work. I mean, they use the GECK to create the game right? They'd have to get it to work. I don't think it's obsolete too. They'd just remove it and besides, it was a perfectly useful tool.