OK, I’ve been working on some structure a little, and here is a general outline so far. Thoughts? (Would especially like thoughts on overthrowing the jarl of Falkreath)
FIRST OBJECTIVEI think I’m going to stick with the Bandits taking over the settlement as that fits best with the vanilla setup already in place. I think I’ll park my main character in Falkreath to begin with so the player can go there and talk to him to begin the quest at their leisure. What makes the most sense to me is to obviously clear out the Bandits inhabiting the fort as the first stage of the quest after talking to the main character. I haven’t decided if he’s going to be a Nord, Breton or what yet though. But if he’s originally from Helgen a Nord might make the most sense. And since he will have a ton of dialog that I’ll have to record, I’ll probably go with a Nord as I think that’s an easier accent for me to pull off and not sound like caca.
I was looking around the fort last night, and I think I’ll make the player have to enter the fort from the cave entrance they escaped from in the intro. I’m going to lock & block the entrances and probably require a key so they’ll have to fight their way back into the fort from that cave. It just makes sense that the leader will be in the fort, not down in the caves, but I want a good bit of combat to get to him, so I’m going the reverse way in, I think. So, fight your way in, kill or negotiate with the Leader, and clear out the last few bandits outside the fort first.
SECOND OBJECTIVEI think the next order of importance would have to be setting up some protection in the place. As I mentioned earlier, depending on your alliances, you could go to the Stormcloaks or Imperials, or simply recruit your own guards from around the province. I’m also leaning towards making recruiting your own guards a definite requirement. I think another NPC who will serve as Captain of the Guard who could be an old friend of the main NPC. (I need to start coming up with some names, lol.) You’ll have to seek him out and negotiate payment and equip his men with gear such as 3 or 4 setups of Heavy weapons and armor for the boots on the ground, and 3 or 4 setups of light weapons and archery gear for the guards higher up and on the towers.
Then, the Imperials or Stormcloaks could provide a smaller amount of extras if you choose to ask them, and they’ll also provide an officer in the fort. Their colors will also be flying and draqed around the fort as well. If you go with the purely Independent path, I'll probably use the vanilla resources and retexture them for some new banners and guard armor based on the vanilla guard armor just for Helgen so those colors will eventually be flying in this path.
POSSIBLE ALTERNATE QUEST?I would actually love a questline that would make Helgen truly an Independent hold from Falkreath, or possibly boot Jarl Siddgeir out of the hold and appoint a new Jarl that would actually do something for his people. But as buggy as the quests in this game already are, I’m not sure I should go messing around with vanilla NPC’s - especially questgivers. Thoughts?
THIRD OBJECTIVEOK, so now the fort has been liberated from the Bandits, and guards are in place. My main guy will then move into the fort and start working on the overall clean-up of the town. I really love the idea’s posted to free a family who were taken captive by Bandits! Maybe the father was a skilled builder and his wife a designer, and of course the children are simply annoying little brats, lol. So this could be a third objective and critical to get the construction underway. Anyone want to build me a large cave or mine for this mission? I’m more than willing to let others help if you want to pitch in!
FOURTH OBJECTIVE(S)After rescuing the kidnapped family the rescued builder can assess what materials & tools are needed to begin the construction and begin designing everything. So while the player begins working on securing contracts for the materials, tools and supplies needed he can make sure the town is totally cleaned up and ready to begin construction. Here are some options I would like feedback on:
- Seek out merchants for hand tools such as hand saws and hammers?
- Secure contracts for lumber at local mills?
- Mine or purchase enough iron to make all the hinges, spikes and whatnot for all the doors etc? (Return the materials to the smitty below)
- Seek out and hire workers who can assist in the construction? (The town needs a smitty/armorer to make all the hardware and maintain the guards gear)
FIFTH OBJECTIVEI think about now would be a good time to hit a snag, such as a supply shipment being overrun by Bandits, or maybe something like some of the suggestions by MK-{OmegaX}.
To be continued, lol.
EDIT: I also wanted to take a moment to say thank you to everyone who has been offering suggestions and feedback. I really will try to take everything into consideration that I possibly can.