I've been using this modelling tutorial to import a custom helmet mesh.
(It won't let me post a Youtube link. Officerbeardontcare's "How to get custom armor into Skyrim pt. 1" on Youtube, video ID: L40qoiuUXL4)
Everything looks fine, but my new helmet just floats near my character's head. It's obviously not binding to the head bone, but I have no idea why. Are there any particular settings to watch out for? The .nif definitely has a NiNode set to "NPC Head [Head]", and the main NiTriShape has a BSDismemberSkinInstance with "SBP_131_HAIR" in the DismemberBodyPartType (the same as the default iron helmet).
I don't know if it matters that the mesh I'm using is really different from normal helmets - I'm actually using the cast iron cooking pot, imported into Max. I tried both the Skin Wrap technique (using the imported iron helmet as input) in the video, and manually adding a skin & adding the head bone to it.
Any key things I'm missing?
Edit: here's the nif: http://www.mediafire.com/?87l68t5v3p4w8pw
