Help me develop a video game

Post » Fri Dec 09, 2011 5:01 am

I'm developing a video game any want to help?

Game concept is as follows:

Console platform game
With PC mmorpg option

Type:

First/3rd person action rpg

Basic plot:

A man hires you and roughly seven thousand other people to test his scientific invention. What you don't know is it a one way trip to another universe filled with creatures of which you have never seen before. You are not equipped or trained for what you about to experience and at the end of the first night more than two hundred of you didn't make it.
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NEGRO
 
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Post » Thu Dec 08, 2011 6:08 pm

That's hardly an attractive pitch. What's the game about? What's gameplay like? Isometric rpg, FPS, third-person action adventure, puzzle game? What's the genre? Sci-fi, fantasy? What's the platform? Console indie game, PC? what programming language are you using? Are you writing everythring from scratch or are you using an already existing game engine? How much work have you actually done on it? What kind of skills do you need? What kind of skills do you have?
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Jessica Colville
 
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Post » Fri Dec 09, 2011 4:39 am

I'm developing a video game any want to help?


Sure. Hope over to http://gamedev.stackexchange.com/, join the chat (you need 20 reputation anywhere on the StackExchange sites, but that's easy), we love to help.

Prepare to have your illusions shattered though. We love game development and we wish more people would make their own games, but we won't lie to you just to make you feel better. ;)
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TOYA toys
 
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Post » Fri Dec 09, 2011 1:25 am

Game concept is as follows:

Console platform game
With PC mmorpg option

Type:

First/3rd person action rpg

Basic plot:

A man hires you and roughly seven thousand other people to test his scientific invention. What you don't know is it a one way trip to another universe filled with creatures of which you have never seen before. You are not equipped or trained for what you about to experience and at the end of the first night more than two hundred of you didn't make it.
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Chad Holloway
 
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Post » Fri Dec 09, 2011 5:27 am

That's hardly an attractive pitch. What's the game about? What's gameplay like? Isometric rpg, FPS, third-person action adventure, puzzle game? What's the genre? Sci-fi, fantasy? What's the platform? Console indie game, PC? what programming language are you using? Are you writing everythring from scratch or are you using an already existing game engine? How much work have you actually done on it? What kind of skills do you need? What kind of skills do you have?


I'll go one further..

It's a crap pitch.

Dude, and I can't stress this too much.

WRITE A PROPER PITCH!!

I want at least two A4 sides with storyline, character development as you see it, and somethnig I can actually sink my teeth into.
you can be thankful you're not actually asking for financing, then people would've really flipped.


waddaya means 'PC mmorpg option'

yous makin a 'Morg??

If I were less polite, I'd laugh until my balls dropped.


Try again.

you're down two strikes. :stare:







I could be in a better mood, but I'm not. Deal with it.

So I'm sorry. It's just repeating your initial post without any regard to what Darth wrote pissed me off.

Again, sorry.


Ps, I've still seen better pitch in the LaBrea tar pits.
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David John Hunter
 
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Post » Fri Dec 09, 2011 2:17 am

A man hires you and roughly seven thousand other people to test his scientific invention. What you don't know is it a one way trip to another universe filled with creatures of which you have never seen before. You are not equipped or trained for what you about to experience and at the end of the first night more than two hundred of you didn't make it.


What... Wait... Why?

Why would anyone do such thing?


I'm confused. Is this real pitch or just weird joke?
You are making MMORPG to console platform, and you are asking help from random game forum?
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Matthew Aaron Evans
 
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Post » Thu Dec 08, 2011 2:49 pm

Just getting a feel before I pitch entire idea really. I'll pitch it up completely within 5 hours.
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BEl J
 
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Post » Fri Dec 09, 2011 2:28 am

Just getting a feel before I pitch entire idea really. I'll pitch it up completely within 5 hours.


:confused:
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Russell Davies
 
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Post » Fri Dec 09, 2011 6:50 am

Anyone want to help me develop a video game?

Info:

Type: action/adventure rpg

Basic plot:

You live in 2086 and a man has discovered a way to travel to another world. Unfortunately he is unsure how to get people back. His daughter accidentally goes to the other world and he hires you to go to the other world learn about it find his daughter and come back to earth with her.

Main quest: step one go to new world. Step two find his daughter bonnie. Step three Learn about the new world. Step four return with his daughter.

Many side quests I've developed as well

Weapons main character can use:

Stones
Sticks
Guns
Blades
Clubs
Daggers
Whips
Torches
And much more....

Discover a huge world with rules and life completely different from earth.

Discover an adventure with blue beasts twenty feet tall and other more interesting creatures.


Anyone interested in helping.
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Heather Dawson
 
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Post » Thu Dec 08, 2011 7:42 pm

Umm.

Help you how?

Do you have anything done besides a list of things you want done?
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lacy lake
 
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Post » Fri Dec 09, 2011 3:51 am

Umm.

Help you how?

Do you have anything done besides a list of things you want done?


Yes. Storylines and Character interactions.
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Maria Garcia
 
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Post » Thu Dec 08, 2011 4:15 pm

Nothing scripted or modeled I imagine.

I recommend you look into 3D modeling and/or coding.
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sam smith
 
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Post » Thu Dec 08, 2011 11:35 pm

I think the advice I gave you about your mod the other day applies here as well. Get some of it done on your own before asking for help.
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Manuela Ribeiro Pereira
 
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Post » Thu Dec 08, 2011 10:13 pm

I thought you had "3 years work with creating video games" and "Basic knowledge of RPG design", why do you need help from us amateurs? :wink_smile:
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Amber Hubbard
 
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Post » Thu Dec 08, 2011 4:01 pm

...what was wrong with http://www.gamesas.com/index.php?/topic/1270311-developing-a-video-game/ thread?
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willow
 
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Post » Fri Dec 09, 2011 4:41 am

Here's the sad and honest truth about making games: it's hard and time consuming no matter what you do. Asking people to make a game for you either requires friendship (a disaster waiting to happen, usually), skill (you contribute to the team in some form), or money - mix and match those as you see fit. You seem to lack all three, and therefore your game will not be made.
Let me elaborate on skill. As you are well aware, I'm sure, there is programming and all different kinds of art in video games. Story can not make a game, characters can not make a game, ideas can not make a game. It all must be written (in code of course) and drawn virtually to have any substance as a video game.
I guess the gauntlet of learning these skills, despite the best efforts of tools such as Game Maker, is what separates people like me and people like you. Which is really where much my angst comes from whenever I hear about people wanting to be "game designers" and, upon further questioning, reveal that all they really want to do is manage the project. It's infuriating as it shows almost no actual interest in the development of the game, the part that matters mind you, and only focus on the finished product. There are plenty of people like this and, as I tell myself late at night, they quickly learn that, despite their super awesome game idea, there's nobody there to make it for them and soon just quit fantasizing about being a big shot game designer and even sooner forget their super awesome game idea.
So, if there's anything to take away from this post, let it be that you could cut all the fat out of learning a skill and go with Game Maker; which, to me, isn't much more than a build your own adventure game. I'm fairly confident that most wouldn't even have the drive to complete their games in Game Maker, as even that can take almost a month(!!!) of development for something decent. :lol:
Regardless, none of this spite and angst is directed at you. More of the vague idea and stereotype of what I could muster from your OP. So please don't think I'm bashing you, it's just something I feel strongly about. (I am bashing Game Maker a bit though. ;) )
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jenny goodwin
 
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Post » Thu Dec 08, 2011 8:17 pm

Here's the sad and honest truth about making games: it's hard and time consuming no matter what you do. Asking people to make a game for you either requires friendship (a disaster waiting to happen, usually), skill (you contribute to the team in some form), or money - mix and match those as you see fit. You seem to lack all three, and therefore your game will not be made.
Let me elaborate on skill. As you are well aware, I'm sure, there is programming and all different kinds of art in video games. Story can not make a game, characters can not make a game, ideas can not make a game. It all must be written (in code of course) and drawn virtually to have any substance as a video game.
I guess the gauntlet of learning these skills, despite the best efforts of tools such as Game Maker, is what separates people like me and people like you. Which is really where much my angst comes from whenever I hear about people wanting to be "game designers" and, upon further questioning, reveal that all they really want to do is manage the project. It's infuriating as it shows almost no actual interest in the development of the game, the part that matters mind you, and only focus on the finished product. There are plenty of people like this and, as I tell myself late at night, they quickly learn that, despite their super awesome game idea, there's nobody there to make it for them and soon just quit fantasizing about being a big shot game designer and even sooner forget their super awesome game idea.
So, if there's anything to take away from this post, let it be that you could cut all the fat out of learning a skill and go with Game Maker; which, to me, isn't much more than a build your own adventure game. I'm fairly confident that most wouldn't even have the drive to complete their games in Game Maker, as even that can take almost a month(!!!) of development for something decent. :lol:
Regardless, none of this spite and angst is directed at you. More of the vague idea and stereotype of what I could muster from your OP. So please don't think I'm bashing you, it's just something I feel strongly about. (I am bashing Game Maker a bit though. ;) )


I just wanted extra help was all.
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Da Missz
 
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Post » Thu Dec 08, 2011 6:38 pm

I just wanted extra help was all.
Which is cool. Felt good to vent before, though. How are you planning to make the game? What engine or library/libraries do you plan to use? If it's 2D it shouldn't be too hard on you artwise. 3D can be a bit tricky, and the rendering techniques of 3D still confuse me to this day. :P It'd also be nice if you fleshed out the story a bit more, included key features you'd like to see implemented, and told us a little about yourself and your area of expertise. I'm kinda swamped between Skyrim, school and a little project I've been working on (made a couple posts about it in the programming thread) so I can't help myself, but such details would definitely open up discussion as to the most effective (both in terms of time and results) way to develop your game. :)
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Isaiah Burdeau
 
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Post » Thu Dec 08, 2011 11:36 pm

Which is cool. Felt good to vent before, though. How are you planning to make the game? What engine or library/libraries do you plan to use? If it's 2D it shouldn't be too hard on you artwise. 3D can be a bit tricky, and the rendering techniques of 3D still confuse me to this day. :P It'd also be nice if you fleshed out the story a bit more, included key features you'd like to see implemented, and told us a little about yourself and your area of expertise. I'm kinda swamped between Skyrim, school and a little project I've been working on (made a couple posts about it in the programming thread) so I can't help myself, but such details would definitely open up discussion as to the most effective (both in terms of time and results) way to develop your game. :)


I'd like to make it 3D and I have no idea. I can story write well but haven't written a game in a long time.
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Tiff Clark
 
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Post » Fri Dec 09, 2011 6:42 am

I'd like to make it 3D and I have no idea. I can story write well but haven't written a game in a long time.


3D?

This is game forum, we don't have many coders nor 3D artists laying around here. Well... In mods section there is plenty, but those people are most likely
planning to do something with Skyrim or older TES titles. And convinsing someone to join to project like this is hard. Mod development is far easier
and risk free.

I'd suggest you to pitch this to someone who you know. Since you have 3 years of experience from game industry, you should know people. And that "revised" version
of your pitch is not much better from your last.

Like Capital said, developing games is time-consuming. If you are planning to do RPG, you need large team and lots of money if you plan to finish this game before 2020. I've been
developing PnP RPG for six months. And currently I have world fleshed out and rule system ready. But it is far from done.
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Andy durkan
 
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Post » Thu Dec 08, 2011 3:34 pm

3D?

This is game forum, we don't have many coders nor 3D artists laying around here. Well... In mods section there is plenty, but those people are most likely
planning to do something with Skyrim or older TES titles. And convinsing someone to join to project like this is hard. Mod development is far easier
and risk free.

I'd suggest you to pitch this to someone who you know. Since you have 3 years of experience from game industry, you should know people. And that "revised" version
of your pitch is not much better from your last.

Like Capital said, developing games is time-consuming. If you are planning to do RPG, you need large team and lots of money if you plan to finnish this game before 2020. I've been
developing PnP RPG for six months. And currently I have world fleshed out and rule system ready. But it is far from done.

No love for FO mods, Saurok? :(

:P

@OP
thanks for listening and putting more on paper.. See? It gets more response this way :)

I've been working on a mod for over two years.. still nowhere finished :no:

good luck :yes:
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Yung Prince
 
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Post » Fri Dec 09, 2011 4:34 am

Consider working on it as a mod instead of a from-scratch game. If an IDTech engine (or a project based on one) would suit your needs, that would be a good choice since you could (relatively) easily turn it into a standalone game when you're ready. Look around and see waht you can find.

Also consider making it 2d, since that simplifies a variety of things and once you've got it done you can still start another project to create a 3d version or sequel.

Which is really where much my angst comes from whenever I hear about people wanting to be "game designers" and, upon further questioning, reveal that all they really want to do is manage the project.

To be fair, game design is a legitimate occupation... as long as they're actually designing. Waffling about wonderful ideas one has is not design. Spending tens to hundreds of hours working out exactly how things are going to work -including scaling great ideas down to make them realistically possible- then modifying it all as things progress and situations change (to keep everything consistent and functional) is game design.

Now, if I continue to be fair... most of the people who want to be 'game designers' don't realise how much work it entails, and wouldn't want to do the real job :shrug:.
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Heather M
 
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Post » Thu Dec 08, 2011 5:46 pm

Consider working on it as a mod instead of a from-scratch game. If an IDTech engine (or a project based on one) would suit your needs, that would be a good choice since you could (relatively) easily turn it into a standalone game when you're ready. Look around and see waht you can find.


I'd disagree with that. We have at least two great visual frameworks for game programming - UDK and Unity - which simplify it to the point that you can make a full stand-alone game in a matter of week, even days if you know what you want and what you're doing. Mods are good if you don't want to bother with acquiring assets, but they are not necessarily the best option available.
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Sarah Bishop
 
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Post » Fri Dec 09, 2011 12:08 am

I'm developing a video game any want to help?

Developing, how? By coming up with an idea?

In the years I've been here, I've seen a lot of people post "help me make a video game"-threads, and every one of those threads looks the same: some guy makes a thread saying he's 'making' a video game. In essence, that person comes up with nothing else than the idea, or as you put it: "the pitch", and then that person asks everyone else to do all the work for him, usually in that casual-yet-magnanimous manner of, "Anyone want to help?"

Sure! People would love to waste their own time, getting paid zero money, on an idea you'll probably abandon within two days!

Here's something you might not know yet: creating a game requires programmers, artists, writers, testers, voice actors and so on, and so on (basically, the people you're asking help from), but the only person it does not need is that guy who 'comes up with the idea', i.e. YOU. People in the game industry can turn their ideas into games because they can lead a team, have a LOT of money, or have at least one of the important skills it takes to make a game. You have none of those, so whatever your idea is, nobody will turn it into a game for you.

Also, your idea is very poor.
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Robyn Lena
 
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Post » Fri Dec 09, 2011 2:36 am

Have you made a game before in whatever language/framework/engine? If not start really really small. That way you get an understanding of how much work it would take.

For example, I wrote a game of Pong in Haskell using technologies I didn't understand (FRP and Arrows). It took me about 10 times my estimated time. If I had decided I wanted to write something more complex like asteroids, I would never have got it done by the deadline.
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Assumptah George
 
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