Help from the hardcoe Role Players ?

Post » Sun Jun 24, 2012 8:05 pm

Currently on my 3rd play through of Skyim, I'm still enjoying it however, this time I really want to immerse myself in the character and get svcked right into to the whole world. The first two times ive just ran about completing quests etc but never really felt as if i was in the world or connected to my character. The point of this topic is...

Can any hardcoe role players out there give me any tips or tricks so that I get completely svcked into the character for the ultimate role playing experience ? things you do with your character on a daily basis etc.

Thanks for any advice :)
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neen
 
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Post » Sun Jun 24, 2012 2:06 pm

One character I really enjoy is a Breton Werewolf that I got the cursed ring of Hircine. He is a librian by trade so I bought Proudspire Manor and got questing for books alone. I always have a companion to do the heavy fighting as an armed escort. When I randomlly change I kill eveything in sight including my companion. If I get caught I go to jail and never to return to that city. It is hard to not get noticed though. I am very careful where I go outside the city.
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April
 
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Post » Sun Jun 24, 2012 6:39 pm

While I find third-person superior for melee combat, stay in first person as much as possible - third person is for watching a movie, first for being in the movie.

Don't fast travel and use the carts whenever possible if you need to get around fast.
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Peter P Canning
 
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Post » Sun Jun 24, 2012 9:13 am

Give your character a personality,is he rude and quick tempered or does he not let insults bother him?
Favorite foods and drinks as well as what area of skyrim does he like best.
Have goals in life.
Some characters might hate and toatlly disstrust magick.
Were does your character come from?
Any familly in skyrim?

Just think of things that make a character into a more real person.
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Zualett
 
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Post » Sun Jun 24, 2012 5:21 pm

You probably already know everything you need to know, but I'll list a few simple things.

Don't use fast-travel, only carriages. Do take some time to improve your arms and armor, maybe even try to have a matching set. Carry a set of casual clothes with you. Traveling at night can be dangerous and hard to see through; try to find an inn or some shelter for the night.

Create a backstory for your character, and stick to it. If you come upon a moral decision, do what your character would do.

On the note of 1st/3rd person, I personally feel more immersed when in 3rd person because I can see my character's interaction with the world more clearly.
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CRuzIta LUVz grlz
 
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Post » Sun Jun 24, 2012 7:37 am

One rule that is (for me) more important than any else is:

-Don't rush! Play the game slowly, walk instead of run (where appropriate), spend some in-game days doing nothing quest-related, like wood chopping, picking flowers and then experiment with alchemy, go goat-hunting, go admiring women in towns :banana: , take a swim in river / lake / sea, or whatever you like...
Personally, I use wait function when I forge armors, e.g. I "wait" for 2 or 3 hours when I construct an armor or even more. When I read a book and if it's longer, I "wait" 1 hour after reading it - to at least make it a bit more realistic (in real life time also passes when you read a book)

I also usually eat three times a day (if possible) and make sure that my PC gets enough sleeping (7 hrs on average per night) but in case I spend more time awake, then I sleep longer.

Another thing - set limits for yourself! It just wouldn't be possible in real life to carry with you 6 swords, 50 potions + all other items without any backpack or bag. I play on PC so I use a backpack mod which adds a lot of realism for me but until I don't get it, I play with one set of clothes, one or maximally two weapons, few potions and so on...

Also, I never explore every possible location with one character - it depends on my protagonist's ambitions, goals and backstory. Backstory is very important aspect! Create a character with a past and shape his / her actions according to preset moral decisions, beliefs, combat skills and so on...

I think the most important thing is NOT to rush and set limits for yourself. If I remember sth. more I'll post them. I hope that helps a little.
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Far'ed K.G.h.m
 
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Post » Sun Jun 24, 2012 7:43 pm

One character I really enjoy is a Breton Werewolf that I got the cursed ring of Hircine. He is a librian by trade so I bought Proudspire Manor and got questing for books alone. I always have a companion to do the heavy fighting as an armed escort. When I randomlly change I kill eveything in sight including my companion. If I get caught I go to jail and never to return to that city. It is hard to not get noticed though. I am very careful where I go outside the city.

That's actually a cool idea.
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Ilona Neumann
 
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Post » Sun Jun 24, 2012 1:54 pm

One character I really enjoy is a Breton Werewolf that I got the cursed ring of Hircine. He is a librian by trade so I bought Proudspire Manor and got questing for books alone. I always have a companion to do the heavy fighting as an armed escort. When I randomlly change I kill eveything in sight including my companion. If I get caught I go to jail and never to return to that city. It is hard to not get noticed though. I am very careful where I go outside the city.


That sounds quite good actually, its a complete change from the usual questing etc. my nord warrior I'm using just now is also a warewolf and the only thing I seem to do from a role plaing perspective is I wait outside a bandit camp / fort until nightfall, change into the werewolf and brutally murder and clear out the bandits. I think I should attempt to set myself rules like you do (not returning to a city etc when caught) and other things.
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josie treuberg
 
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Post » Sun Jun 24, 2012 4:32 pm

That's actually a cool idea.

Its is a tough RP since you risk turning every minute you are outside a town or dungeon. My Char cannot go to Riften anymore.
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Margarita Diaz
 
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Post » Sun Jun 24, 2012 10:23 am

That sounds quite good actually, its a complete change from the usual questing etc. my nord warrior I'm using just now is also a warewolf and the only thing I seem to do from a role plaing perspective is I wait outside a bandit camp / fort until nightfall, change into the werewolf and brutally murder and clear out the bandits. I think I should attempt to set myself rules like you do (not returning to a city etc when caught) and other things.

I have a Nord too that only wears and uses Ancient Nord Armor. That is pretty cool looking. I will update my forum listed below with good pics this weekend.
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remi lasisi
 
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Post » Sun Jun 24, 2012 4:50 pm

I've been wanting to make a character who's family was murderered by a band of up-to-no-good imperial soldiers and as a result, has this undying hatred of the Empire. He suffers nightmares about the night his family was slaughtered. He always kept his family safe, but that one time, his strength was just not enough. So, with nothing more to live for he ends up wondering the forests aimlessly, stumbles upon a Stormcloak camp, and he finally finds a reason to live, To trample the Empire.
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Bones47
 
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Post » Sun Jun 24, 2012 5:28 pm

Currently on my 3rd play through of Skyim, I'm still enjoying it however, this time I really want to immerse myself in the character and get svcked right into to the whole world. The first two times ive just ran about completing quests etc but never really felt as if i was in the world or connected to my character. The point of this topic is...

Can any hardcoe role players out there give me any tips or tricks so that I get completely svcked into the character for the ultimate role playing experience ? things you do with your character on a daily basis etc.

Thanks for any advice :smile:
I would say I am an immersive role-player. Fast traveling is very immersion breaking for me. I can compare fast trave;/not fast traveling like this:

Have you ever read a book, or heard someone say about a book (compared to a movie about the book [eg. Harry Potter]) that the book was a lot "better" or had more content in it than the movie? That how Fast traveling is for me.
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X(S.a.R.a.H)X
 
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Post » Sun Jun 24, 2012 11:34 am

Picked up very good advice so far. I just need to set my char rules and I like the idea about carrying very little, seen as nobody could carry 5 weapons and about 40 potions. Once I get bored with my current nord I think I'll look back on this for help next time. Plus I hate the empire because they tried to take my head in the beginning. When I run into any on my travels, they die a horrible death and get thrown off a cliff.

:)
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Laura Shipley
 
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Post » Sun Jun 24, 2012 11:14 am

Its is a tough RP since you risk turning every minute you are outside a town or dungeon. My Char cannot go to Riften anymore.

I know but thats what makes it interesting.
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Setal Vara
 
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Post » Sun Jun 24, 2012 11:00 am

Take it slow. Do things that your character would do that aren't necessarily legit quests. Radiant quests for the Jarl, jobs for the Thieves Guild, contracts for the Brotherhood, and the various radiant quests for the Companions. Those are nice. I rarely do quests with my assassin. I either do quests for Nazir or the Night Mother, depending on what I feel like that day.

Even Radiant quests shouldn't be done every day. Do so once a week or once every three days to roleplay your character resting after a long day of killing, stealing, or fighting. Or if you're stretched for cash, do a radiant quest then.

Or another option is, if it fits your character, be a miner, lumberjack, enchanter, alchemist, smith, hunter, or whatever. The crafting system has been overhauled from Oblivion so much that it's simpler and easier than ever to simply roleplay a manufacturer. There are quite a bit of different ways to be a manufacturer.

You can either buy the products or get the resources yourself. Then you can sell the manufactured goods to a local store, blacksmith, alchemist shop, or whatever. As for mining and getting wood, there are people who give you money depending on how much wood you cut or how much ore you mine.

Hunting is also pretty simple. Sell the alchemy ingredients to alchemy shops and either make the hides into leather or just sell the hides outright.
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le GraiN
 
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Post » Sun Jun 24, 2012 6:42 am

I know but thats what makes it interesting.

Very true. Only way I can play Skyrim is to RP
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Kayleigh Williams
 
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Post » Sun Jun 24, 2012 10:01 am

one helpful thing i learned it to write down your rules and backstory. Like my character is Breton who ran away from High Rock after her family was killed. She's only 16, Got caught jumping the border, then helgen got attacked. She stayed a couple weeks in Riverwood. then on a rumor while in the carriage to helgen, She went to Riften to find the thieves guild to earn some money. She spent 3 in-game months there. Then She got betrayed by the thieves guild, shot and left to die. So she went to the college to learn more of my magical breton backgroud. so she sold her thieves guild armor and swore to never live that part of her life again.

I don't start or finish most quests. I use the wait function to pass time after eating (1 hr) or reading (2-6 hrs). I only use carriages to fast travel, other wise i walk. Sometimes i run if it is urgent or i am in a fight. I sprint when i need to get away, and i can run for fun (only for 1 realtime minute). Learning new spells takes at least 3 ingame days. and i usually wait to signify mindless day to day activities.

I would like to know some rules on item carrying, i usually just carry until the game maxes me out, but lately i want to carry stuff that she could only carry in real life. Any suggestions?
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Nymph
 
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Post » Sun Jun 24, 2012 6:04 pm

Mostly been said. Go slow is IMHO great advice. I just completed the MQ a couple of weeks ago. Been playing since 11/11. Really felt like I got the most out of this game.

Some tips on back story:
Give your character a personality and make him stick to it. Do what he would do. Evil, good, a bit of both?
Give your character preferences. Heavy vs. light. Marksman, hand to hand or both. Sneak or no sneak. Does he use magic or not? What kinds?

The key is not to think of it as a game that you have to beat. Think of it as a world and your character is a part of that world.

Stupid things my main character does: he loves boiled cream treats and will steal or buy them whenever and wherever he can.
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katie TWAVA
 
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Post » Sun Jun 24, 2012 5:32 pm

@http://www.gamesas.com/user/821142-dman-13666/

Per carrying rules, here are mine.
My main has a capacity of over 500. I never even come close to using it.
I try to keep things under 75 (excluding quest items that I cannot get rid of).
No more than 2 primary weapons (anything not a dagger).
Only 1 suit of armor - the one that I am wearing.
Only 1 bow.
No more than 50 arrows.
No more than 10 potions.
I make money with gold and gems, not by carrying off everything in sight. I have also sold potions and smaller pieces of armor or weapons - and I regret doing it. I think it would have been much more fun if I had limited myself to gold and gems (next play through).

If I find a second suit of armor that I want to keep I will carry it, but I consider myself encumbered and I have to get to a house or some other storage area ASAP. That usually means getting to the nearest large city and then taking a carriage ride.

If I find myself over 150 on my primary I am encumbered. Same thing - get to some place to unload. For my heavy armor character the limit is 200.

I do forgive myself quest items, but I try to unload them ASAP or I go into the editor and make them weightless.
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Pumpkin
 
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Post » Sun Jun 24, 2012 7:06 pm

On the note of 1st/3rd person, I personally feel more immersed when in 3rd person because I can see my character's interaction with the world more clearly.

That's interesting. I tend to prefer playing heated situations in third person by default for the battlefield awareness (except when I need to aim because I'm playing long distance), but I find I'm more willing to do things like walk slowly and inspect areas closely - without even making a conscious effort! - in first.
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Rude_Bitch_420
 
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Post » Sun Jun 24, 2012 5:31 pm

If playing a beast race i make sure to know the anatomy of the real life version to make my character feel more alive. I went as far as the to find pictures of the anatomy. Also looked up mating habits, strength of the stomach acid, ect. Just look up anything and everything that pops in your mind!

As a Khajiit I only eat once every 2 weeks, but I have to make sure to eat A LOT. Don't bother doing this if you're man or mer, since they're probably the same as us. Occasionally stop by rivers to 'drink' since they don't give water in Skyrim. As others have said don't fast travel, and make a character backround. I'm still working on that last part myself,
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Claire Jackson
 
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Post » Sun Jun 24, 2012 9:18 am

That's interesting. I tend to prefer playing heated situations in third person by default for the battlefield awareness (except when I need to aim because I'm playing long distance), but I find I'm more willing to do things like walk slowly and inspect areas closely - without even making a conscious effort! - in first.

I believe for me, part of it is watching how beautifully my character's feet connect with the ground (most of the time), and how corridors and objects move past the camera while the camera compensates for line of sight. It makes the world feel really solid and tangible.
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claire ley
 
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Post » Sun Jun 24, 2012 2:35 pm

Coming up with a role you find interesting is half the fun. You have think like a producer, what kind of protagonist would be most interesting? Not just average Joe dragonborn. You should sit down and think about it before you even get to character creation screen. I also suggest you plan your build in advance too, in skyrim perk calculator. After you think one up, you have to restrict yourself only to those items/quests/actions which fit your role. Also avoid all sorts of "power-leveling" (lettin mudcrabs hit you for easy armor training, and the like) and avoid fast-traveling.

I made 2 characters in preparation for Dawnguard:

Dentatus (ancient Roman surname meaning "toothy") is an amoral Imperial spellsword vampire. Wears only expensive clothes, uses only good-looking blades (and by that I mean mostly steel dagger and silver sword). Supports the Empire, and when time comes will join Harkon in his mission of blocking out the sun.

Havard ("high-guard" in old Norwegian) is a goody two-shoes Nord warrior who distrusts all things magical. Uses only unenchanted and low-end light armor, shields, and bows. Uses alchemy to make healing potions or buffs in tough fights. Also supports the Empire, but when time comes will join Dawnguard on a mission to stop Harkon and his vampire ilk.
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Genocidal Cry
 
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Post » Sun Jun 24, 2012 8:25 pm

Picked up very good advice so far. I just need to set my char rules and I like the idea about carrying very little, seen as nobody could carry 5 weapons and about 40 potions. Once I get bored with my current nord I think I'll look back on this for help next time. Plus I hate the empire because they tried to take my head in the beginning. When I run into any on my travels, they die a horrible death and get thrown off a cliff.

:smile:
Limiting yourself isn't a great idea. Perk limitations are a good idea though, a theif /assassin would primarily focus on the thief trees and just a "COUPLE" perks into combat related. Alchemy is enough to sustain good combat efficiency. So the thief would rely more on stealth and brewed potions than on the engagement of battle. Also would be good at making money, compared to a mage/warrior based character. They have their advantages and disadvantages.

Do you have a specific class in mind you want to create?
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x a million...
 
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Post » Sun Jun 24, 2012 12:57 pm

Limiting yourself isn't a great idea

Hmm...I must disagree here, for a real RP(at least from my perspective) limitiations are a must and make playing more interesting and challenging, like not carrying half of Skyrim weaponry with me all the time, all possible armors and a ton of potions. By limiting myself and my carrying capacity I am forced to decide what will I be wearing, what will be my main weapon and which potions will be the most useful.
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Chelsea Head
 
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