Help me get into the World of Fallout!

Post » Sat Feb 19, 2011 11:43 am

First off, I just want to say that I'm sure these ideas (if not already discussed) are "a day late and a dollar short" as the saying goes, BUT I think that they might really be changes that would drastically improve the immersion into the world of FALLOUT!

I'm curious to see if others out there want to see more "Simple" and yet practical quests. And by that I'm talking about quests from Bartenders to get them booze and it’s a quest you might be able to take every couple of game days or weeks, kind of a "work" way to make money in the game. Also something of a working market and by that meaning that randomly merchants might have a higher desire to purchase for example: "toys" rather than "dishes", "tools" or "fusion batteries" might be in high demand. The point being that it won't leave a world full of worthless junk and all you have to do is pick the good stuff up and never have any wonder if you have a good hall or not?

Now I'm not saying that certain things wouldn't just naturally be worth more than others, but I think that between all the "junk" items out there, it would be nice to see a shift in what’s wanted. Same can be done for weapons and armor... And I know who wouldn't want to just have the best armor? But then how many poor town folk can walk in and buy that suit of power armor (or use it) and so it would make more since to me that a small town merchant would be more interested in Leather Armor than Power Armor, whereas the Brotherhood probably wouldn't even buy anything less than Combat Armor or Recon Armor. On that note: I think it would be more realistic if some merchants just refuse to by certain items.

Also (and I know that this might be a difficult sell) but I would like to see Power Armor drastically slow the user. Take high AP or Explosive weapons to defeat and on that note be next to impossible to salvage after killing the operator with a Missile or some such type of kill. Same goes for that mercenary that you blow up I think his gear should be pretty much junk after as well, clothing should burn up if you burn them to death with a flamer or heavy incinerator. On a similar note I think pretty much all 7.62(ish) ammo should be relatively in effective against Power Armor, kind of a push to make you want to have a missile weapon in your pack just in case. Again on that note I wish that instead of the "missile launcher" it was more like AT-4 or RPG type weapons and I wish they were heavy enough that you could only practically carry 2-3 (RPG's) or 1 AT-4.

Also, and I really... REALLY, wish this change was made in Fallout: New Vegas. But I think it would be far more interesting if the weapons were able to be carried in weapons slots example: (Large weapon slot) (Pistol slot) (melee slot) and they were size proportionate. And no more pausing the game to go into your inventory.

Finally, bring back the Pip-Boy 2000!!!! The armband is LAME or if you must take rad resistance off armor because it's like wearing a raincoat tied around your waist... protecting you that way.

What do you other Wastelanders feel about these ideas?


P.S. One more ending note... I think that the improvements done already will be a huge improvement to the game. It seems to me that they are trying to get back in touch with the Original theme of Fallout (DARK, Violent, ... and some humor)
User avatar
Emzy Baby!
 
Posts: 3416
Joined: Wed Oct 18, 2006 5:02 pm

Post » Fri Feb 18, 2011 10:29 pm

at this stage suggestions like these are more fitting in the "suggestions for Fallout 4" thread in the fallout series section.
User avatar
Dale Johnson
 
Posts: 3352
Joined: Fri Aug 10, 2007 5:24 am

Post » Sat Feb 19, 2011 11:31 am

FNV is done and dusted now, suggestions for the next game should go http://www.gamesas.com/index.php?/topic/1094022-fallout-4-speculations-suggestions/
User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm


Return to Fallout: New Vegas