Anyone can help me with the following issue, please?
I'm editing an area (Half Moon Mill) and in the process I deleted the sawmill to replace it with another building. The issue is that the waterwheel still appears in its original place (next to the new one I've placed), if it was not deleted at all. (when I was deleting the objects I was asked if I wanted to proceed because they are linked to a quest)
Same issue with some clutter-gore found nearby.
To better understand the issue here are some screenshots from the CK and from in game:
The mill in CK
https://lh6.googleusercontent.com/-AH3ZCAKYXrU/T3oLP9zAKBI/AAAAAAAAA_w/w-8zLOP3t_M/s1280/Untitled-1.jpg
Same Ingame
https://lh6.googleusercontent.com/-F2v4gwhIAgw/T3oLT-s8jLI/AAAAAAAAA_4/7b62CMitcYs/s1440/2012-04-02_00008.jpg
Gore Ingame
https://lh5.googleusercontent.com/-t2TzCFgZuMw/T3oLUY8lSBI/AAAAAAAAA_8/jqRbA9NHYjk/s1440/2012-04-02_00009.jpg
Place of gore in CK (no markers, no object, nothing)
https://lh4.googleusercontent.com/-RFMC62bkETY/T3oLQKsZcOI/AAAAAAAAA_o/Fm6X-PN-uBI/s1280/Untitled-2.jpg
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ACT II
The above problem has been solved by setting PlayerREF on the vanilla objects BUT
The issue is now happening with statics I've put in. Game is acting like if it's mixing the latest state of the mod file with an older one.
Example:
I've placed a house but later on I decided to remove it and replace it with another one. Launching the game I find that the old static I have removed is still in its place and the new one showing up 'on top' of it.
I also have issues where I simply moved an object a bit but the game creates a duplicate of it If I have copied it....
I'm always testing the mod with a clean save. I have even started a new game after deleting all saves.... doesnt help.
Heres a shot showing the issue:
http://steamcommunity.com/profiles/76561197970701213/screenshot/595841835333693149?tab=public

Elminster's trick works beautifully in Oblivion, Fallout 3, Fallout New Vegas, and now Skyrim too. I can't wait for TES5Edit! *drools*