What I'm trying to do here is change the exact effects that skill levels have on your character. For example, the UESP site says that each point in the Heavy Armor skill raises your armor rating by 0.004%. I want to increase this (and adjust perks to compensate, but that's beside the point), but I can't find out where this value is determined. I looked in the Perks section in the CK, and the one called PerkSkillBoosts seems to be what I need. There's a formula there that goes: Value*=1+HeavyArmorMod*-0.01. It looks like that HeavyArmorMod field is the missing link here, but it's not defined in the editor (I looked at Character > Actor Values), and I don't see anything like it in the scripts (at least the ones I looked at; I searched the ones with relevent names, but there's thousands of them and I wasn't about to comb through all of them).
To put it simply, I was wondering where these intrinsic game formulas are defined. Also, I'm guessing that I'll need to make a new script in the mod to redefine them? I could probably figure that out if I had the source, but again, I can't find it.
I'd be much obliged for any help.

