Help needed with skill editing

Post » Sun Jun 17, 2012 6:50 pm

I was excited to see the Creation Kit come out today, since I've been wanting to fiddle with the skills and perks for a while now. However, I'm having some trouble transitioning to the new system. I suspect scripting is involved with my issue, and know very little about it. Now, I don't want to risk being "that guy" who posts a question easily answered in the tutorials, but reverse-engineering the existing data isn't working for me, so I'm going to lay out what I've managed so far and ask for the input of someone better informed than I.

What I'm trying to do here is change the exact effects that skill levels have on your character. For example, the UESP site says that each point in the Heavy Armor skill raises your armor rating by 0.004%. I want to increase this (and adjust perks to compensate, but that's beside the point), but I can't find out where this value is determined. I looked in the Perks section in the CK, and the one called PerkSkillBoosts seems to be what I need. There's a formula there that goes: Value*=1+HeavyArmorMod*-0.01. It looks like that HeavyArmorMod field is the missing link here, but it's not defined in the editor (I looked at Character > Actor Values), and I don't see anything like it in the scripts (at least the ones I looked at; I searched the ones with relevent names, but there's thousands of them and I wasn't about to comb through all of them).

To put it simply, I was wondering where these intrinsic game formulas are defined. Also, I'm guessing that I'll need to make a new script in the mod to redefine them? I could probably figure that out if I had the source, but again, I can't find it.

I'd be much obliged for any help.
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Sun Jun 17, 2012 10:46 pm

Have to say that I gave it my all in trying to find this out for you, but I'm not able to find it defined either. It may be a Setting but it's not explicitly named Heavy Armor Mod in any of the settings that are related to Heavy Armor so I'm unsure how it works here. Nor is it explicitly defined in any of the Armors which are of the Heavy class. So it may be built from several, different, variables, in a formula that spits out the amount to add.

In fact, this may be a Magic Number that's defined in the Engine; if it is, then unfortunately it's impossible to edit that Magic Number without hacking the EXE in some capacity (I think).

Take all this with a grain of salt. I'm fairly new to the Creation Kit myself.
User avatar
Erich Lendermon
 
Posts: 3322
Joined: Sat Nov 03, 2007 4:20 pm

Post » Mon Jun 18, 2012 4:34 am

You can try looking in Gameplay > Settings
User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Sun Jun 17, 2012 4:05 pm

Have to say that I gave it my all in trying to find this out for you, but I'm not able to find it defined either. It may be a Setting but it's not explicitly named Heavy Armor Mod in any of the settings that are related to Heavy Armor so I'm unsure how it works here. Nor is it explicitly defined in any of the Armors which are of the Heavy class. So it may be built from several, different, variables, in a formula that spits out the amount to add.

In fact, this may be a Magic Number that's defined in the Engine; if it is, then unfortunately it's impossible to edit that Magic Number without hacking the EXE in some capacity (I think).

Take all this with a grain of salt. I'm fairly new to the Creation Kit myself.
You can try looking in Gameplay > Settings

I did look in the Settings menu, but didn't see anything that fit. As for it being a Magic Number, that's what I'm suspecting right now - that, or it's too unintuitive to find by trial and error. I'll keep tabs on this, though, and there's plenty of other stuff to mod in the meantime. :smile:

Anyway, thanks for the replies.
User avatar
Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

Post » Sun Jun 17, 2012 3:20 pm

HeavyArmorMod is an Actor Value.

Index 101 in the following list http://www.uesp.net/wiki/Tes5Mod:Actor_Value_Indices

Select Actor Values from the Character menu in the CK.

It is not altered in the CK, but in game.
User avatar
Jon O
 
Posts: 3270
Joined: Wed Nov 28, 2007 9:48 pm


Return to V - Skyrim