what i want: copy an object, placed on the players character by nodes and keep it there while moving. show a message on activate
what happends: the object is created but falls when i close the message
ObjectReference ORWeap
Event OnActivate(ObjectReference akActionRef)
Weapon Weap = Game.GetPlayer().GetEquippedWeapon()
ORWeap = Game.GetPlayer().PlaceAtMe(Weap, 1, true)
ORWeap.MoveToNode(Game.GetPlayer(), "NPC Head [Head]")
endEvent
HELP!!!
