Help polishing a couple if things please

Post » Thu Jun 21, 2012 1:11 pm

I've got a couple if things I would like some help polishing.

1 - I have several force greets where my actor runs up to the player and initiates some dialog. That part is working perfectly except that when the actor starts their line, as soon as they start speaking, the player response comes up at the same time. I would like it to be so the player response options do not appear until after the actor says their first line. (Kind of like how the guard in Whiterun force greets you the first time you go to the city. (Probably something silly I missed, but I can't find it.)

2 - I have a scene between two actors and I have their head tracking set to one another in the scene, but they always look over at me for some damn reason. But I need them to basically ignore me and focus on each other. What did I miss here?

Thanks!
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Rozlyn Robinson
 
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Post » Thu Jun 21, 2012 8:32 pm

Haven't done either of these but when I'm looking for sanity I always bring up my windows with something done in vanilla. For #1 there's "DialogueRiftenGateGuards" or the Whiterun one. And for #2 there's "DialogueIvarsteadScriptedScene" between Klimmek and Gwilin. TBH I've seen the heads follow me occasionally when I first walk up to Klimmek though... it may just be buggy.
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e.Double
 
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Post » Thu Jun 21, 2012 6:39 pm

@balok

Does your dialog view look similar to this?

http://imgur.com/7MqPF
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Unstoppable Judge
 
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Post » Thu Jun 21, 2012 12:40 pm

Oh yea

As far as I know you will probably have to use a script to force the NPC to look at different things or use a scene

Here's where I use a scene to have dialog and NPCs interacting with each other. But you can't use a scene for the player to interact with the characters...AFAIK

https://imgur.com/z33NK

Here's how that scene plays out:

https://www.youtube.com/watch?v=UovlFj2aOzA
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Scotties Hottie
 
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Post » Thu Jun 21, 2012 12:36 pm

I do No1 using a SCENE for the initial line (and freeze the PC while it happens), then (checking the stage of the Quest that the mentioned SCENE is part of) enable the relevant dialogue lines.

Head-Tracking. It should work, it does sometimes seem to work ... It does not always work ... It only works (it appears) while the actual LINE is spoken ... So you can get a look, look-away, look thing going on.
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Kill Bill
 
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Post » Thu Jun 21, 2012 12:20 pm

My experience has been the NPCs keep looking at a target until something else tells them to do otherwise.

As in the scene I linked to above the two NPCs keep bantering with each other and at the end I had to force them to look at the player.
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Rob
 
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